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Batman returns after his “death” in Arkham Knight as part of a large -scale release of comics

ARKHAMVERSE Batman first appeared after its "of death" In Arkham Knight as part of a large-scale cross -over history in the 900th issue of its main comic book series.

Batman #900 completes the ongoing plot arch based on multi -senior, from the writer Chip Zadari. The main idea is that Batman has to deal with an alternative reality joker, which forces various jokers from all over multi -senior to sow even more chaos than usual. In anticipation of the final confrontation, Batman from comics turns to various Batmen from different universes, including the versions of the character from the films of Tim Berton, the animated series and the television show of the 60s.

It is noteworthy that Batman from comics visits Batman from Arkhamverse, which is the first appearance of the latter after the end of Arkham Knight in 2015. You can see how it looks, thanks to the passage published on Reddit, this is the perfect reconstruction of this character version – and a little learn about how he experiences the death of Joker at the end of the game.

Perhaps you remember that the Joker is not the only one who died at the end of Arkham Knight – Batman himself also died, although the way of his death was far from final. Both in the standard ending and in the secret end that you receive after the 100 % passage of the game, it is quite hinted that Batman actually staged his death.

And, if you still did not know that Batman from Arkhamverse survived, then it can be seen in trailers for the game Suicide Squad: Kill the Justice League, the action of which takes place in the same universe after the events of the previous games. This Batman has long confirmed that he did not die, but in the new comic book we first see what he was doing before his appearance in "Suicide detachment", Where he, like the rest of the justice league, was controlled for very evil behavior.

Atmospheric adventure game The Bookwalker: Thief of Tales received a release date and demo version

The Bookwalker: Thief of Tales, a new adventure game in the Fantasy genre from Do My Best and TinyBuild, now has a release date and a game demo version.

As it became known at the Future Games Show Summer Showcase summer exhibition, now players will be able to become in the place of the protagonist of Etienne Quist – a writer -man who has the ability to plunge into books on June 22, 2023 on PC, PS5, Xbox Series X, PS4 and Xbox One (plus Game pass). Moreover, the demo version of the game is available now.

The main character Quist is an once recognized writer who, after he was found guilty of a terrible crime, cannot write anymore. Wanting to restore his name and status, the Quist concludes a deal with the boss of the magic mafia, which gives him the opportunity to enter the plot worlds of classical books. In exchange for the opportunity to re -open his craft, the Quist must find and steal legendary objects for his criminal assistant – including the Hammer of Thor and the Excalibur of King Arthur.

In the course of all this, the Quist will travel to different places – from medieval prisons to snowy mountains and science fiction spacecraft, among many other worlds created on the pages and in the reader’s imagination. As a narrative-adventure game, you, in turn, will have to decipher many mental and physical puzzles that require intuitive, critical thinking while you move between the fantasy and reality of the Quist. The mystical power of ink", As stated on The Bookwalker: Thief of Tales on Steam, it can be used to manipulate the environment, opening new ways for research and ultimately closer to restore your name.

If all this sounds tempting, the demo version of The Bookwalker: Thief of Tales is available for the game right now. The full version of the game is scheduled for June 22, 2023.

If you are looking for other wonderful games from today’s Future Games Show exhibition, look at our official page on Steam.

Bungie fired 100 employees after low Destiny 2 sales

After recent reports on the reduction in Destiny 2, Bungie, new details about the scale and circumstances of this operation appeared.

According to the report published by Bloomberg, the number of abbreviated jobs is about 100, 8% of the total state, numbering about 1,200 employees.

The reason for such a sharp reduction in the state is reportedly low sales: two weeks ago, the company management informed the employees that the income was 45% lower than the expected to return the players after the not too warm reception of the expansion of LightFall.

On the other hand, the upcoming expansion called The Final Shape received good but not enthusiastic reviews from the testers, which led to an unconfirmed decision to postpone his exit from February 27, 2024 to June.

The Chief Executive Director Pit Parsons (Pete Parsons) told employees that everyone would have to work together to survive the storm, including reduction of travel expenses, freezing salaries and employing personnel.

Everything fell into place yesterday morning, when many employees were called up for 15-minute meetings, at which dismissed dismissals.

A significant part of the abbreviations fell on the company’s support departments, including the publishing department and public relations department, and some of these functions can be outsourced.

According to reports, employees who are reduced will receive a weekend for three months and medical insurance for three months. They will also receive proportional bonuses, but will lose the shares obtained as a result of the acquisition of Sony, to which the rights were not imposed.

The report also states that the dismissal was caused by a large -scale operation to save money in Sony, which followed similar dismissals at Media Molecule and Naures Dog.

This happened in a particularly difficult period for employment in the game industry: dismissal affected many large and small players, including Microsoft, Epic Games, Embracer Group, Frontier, Team17 and others.

there was no need to cut the red war . The whole old plot was cut out for what to return now

And do not say the roostsers for which people also paid and they cut out the sex of the game once

Exactly. The very fact that you are taken away from what you are fanned for, there can be nothing but irritation. The point of buying new DLC if six months later they can also be cut out, changing to new. This could have worked as a conditionally deposit game, where all the content is free, but when you pay for this content? Actually I stopped playing this game when this began.

In conditionally free content, this cheese in a mousetrap there was not cut out in my memory so that there was something to attract people . and in paid so that people are not afraid to buy new content . And then they simply decided to arrange the half of the game, of course, the players were cut out in the spirit and vote with their feet and the company is too proud to return everything as it was

It was once nice to drive it into it, but after they began to climb in a certain place.

Sales of the end of the world were really low, but for some reason it was not mentioned that this was leveled by the number of pre-order the final form
Fans how they played and play and bring money, so this is a stupid excuse that absolutely does not correspond to reality
Destiny 2 is a key factor because of which Sony bought Banji, the main stream of funds flows from Dustan, which does not stop for a minute and which, after the opening of the pre -order, increased several times
The transfer has already been confirmed on Twitter, by the way. What they will take a niche in almost 4 months, it is not clear, because the new seasonal system in the plot was supposed to begin after the final form

Infa still appeared there, then the revenue with Destini 2 by 45% less planned, which is a lot.

And there were already delays with seasons (because of the Covid, like or before Beond Light). You can take a break from Destini and play normal games))

Sonya Sonya was going to develop games services, and there are experience in the Banji in this, so they bought it that they would stand at the head of the development of online games.

On the contrary, the pre -orders of the end of the world were high, the game broke the online record, but the seasons were bad, which resulted in low final pre -orders

"Less planned" it’s just fantasies. there you can throw about any figure, it does not affect the current

And who plays there? The game has long been with difficulty in the top10 Steam on the online, although it used to be there without getting out
On the curling iron of such games in 1st place, then I suppose what the thread of Fortnight and the apex. 2.5 cripples play

On the one hand, yes, it will be possible to go a bunch of singles so that the library of Skim and Epic allow me to
On the other hand, I seemed to pour money there, I want. Well. at least some minimum return, but what I get?
I played the season of Seraphim and a little resistance with pleasure, even after the end of the plot of the seasonal, then I went frankly frank; falls of servas and like an attack on servers; The bugs who are fundamentally breaking the game (who plays, he remembers a bug with craft weapons, because of which it was simply not to take a break in the PVP, and some hardcores were held as if you were just going into the game-I’m talking about difficulty); raising prices (well, as a second pre -order to me, in principle, in principle, but not everyone like me) and a bunch of other feces, which, well, openly picks me up
I think everyone remembers perfectly what has become with the long -forgotten game Anthem. yes, comparing them is stupid, the scale is not compatible, but still. The thought of the death of the game was before and from the release of the end of the world, she only continued to gain momentum, stopped only when we announced the release of the final shape, we aroused again in anticipation
And here again, transfer, misunderstandings, dismissal, which carry a new look at the game
Honestly, I think there will still be a transfer, in a segment from the end of the 23th season, it seems that it will end in February or there will be 2 new feces, who are hawned by the people who have currently avoided reductions and work in the final form, will be forced to work either on 2 fronts, or drop it and in order to invent something. Well, do not forget that new people will come with fresh ideas that will either refresh the game or continue to bury it
So, there will be 2 seasons, or there will be something like a addition there with cosmetics, raid, dungeon and weapons (maybe just the last raid from 1 part will get into this section)
The game still lives, this can be seen at least by the presence of new people in the game, in the tower I see 0-6 rank players every day, who have made me to me, while I have made almost 10 ranks, come up and ask you to help

And there was a band to cut the build with the removal of parts of the main plot.

And what is characteristic, with "Optimization of the non -reproach" Banji primarily nodded for the standard fourth curling iron, there is not enough disk place. But why then the PC was affected by the company, where it is not at all a problem to put several SSD volumes from Terabayt and above.

So it is not surprising that squinting marriageable marriage reap the quite expected results of their Megafale.

Capitalism is the enemy of mankind!Capitalism

Right now, to fire people for the transition to F2P, cutting out old content and sell a new one under the guise "Everything is fine, nothing specific happened".
In general, it is more like another evasion from the promise of supporting the game for many years and the development of a new one, with the sale of an overperm for pre -order and later, bugs, incomprehensible new content and, perhaps, with the addition of good new music

As soon as the District ceased to be a shooter for the soul, but it became incomprehensible what, at that moment, it was necessary to drive everyone who signed the graphs of the content update, the work plan for the development of the game and other documents inside the studio, for the fact that the final product became literally sausage "Dad can" From a unique masterpiece

Lightfall has been better off Witch Queen. The fact that these fucking people could not hold the people suggest that the seasons have become stupidly worse.

The game is dead with the release of Shadowkeep.

The next collapse of the manufacturer of the video game, everything is as always – they promised milk and honey, and added one water. How much it was possible to fade noodles about "Coming victories", "new Horizons" And "terrible competition", Loch-investors should have learned not to believe these talkers.

The authors of the retro bitemap Double Dragon Gaiden: Rise of the Dragons talked about their plans for future updates

Retro-Bitemap Double Dragon Gaiden: Rise of Dragons will soon receive a online cooperative regime, its developer just wants to first bring to perfection a solitary game.

In an interview with Retro Gamer (release 249), the Secret Base developer told about its plans for the future related to the recently released Double Dragon Gaiden Betemap: Rise of Dragons. Despite the fact that the game was released only last week, the developer already plans to include the network cooperative mode in it, it can simply take a while, since "Make the game online a little more difficult", – The founder of the studio Raymond Theo (Raymond Teo) in an interview with Retro Gamer said.

This requires a lot of work and testing, and we want to be sure that this part will be in good condition when we release it. The lesson that I carried out of the past lies in the fact that, despite all efforts to create a multiplayer game, many players ultimately play a single game, so we want to make sure that the player will have good experience of a single game.

Talking about his own experience, Theo adds: "As a child, I often played bitemaps alone, and if you can introduce good mechanics, you can improve experience. Therefore, we want to make sure that the game works for one or two players, and then, in the end, say: "It’s good when all this is ready, let’s see how we can integrate the multi -user [online] aspect". So, perhaps, we will have to wait a while to try out a new function ourselves, but now it seems that it will cost to wait for her.

If you first hear about Double Dragon Gaiden: Rise of the Dragons, then let us put you up to the course. Published on July 27, 2023, Double Dragon Gaiden: Rise of the Dragons is a new addition to a long -standing series of bitemaps originated in arcade machines back in 1987. Over the past years, many iterations came out, but it is this part of the series that includes Roguelite elements and will allow players to unite with friends in a local cooperative.

Double Dragon Gaiden: Rise of the Dragons is already available on PS5, PS4, Xbox Series X, Xbox One, PC and Nintendo Switch.

The announcement of the survival in space Astrometica took place

Astrometica takes an exciting Subnautica and Planet Crafter gameplay and launches it into space. With the collection of resources, craft and construction of the base, now against the background of the endless Universe, we strengthen the thrills, tests and rewards. Get ready for Astrometica, where your cosmic ode will begin.

Immerse yourself in the vastness of the cosmos, the last line where the dangers and intrigues are awaiting. Astrometica is an adrenaline survival game in space that immerses you in the most severe conditions that you can imagine, checking your ability to adapt, develop a strategy and show persistence.

Thanks to a number of integrated systems, including the innovative system of batteries, an intuitive system of vehicles, a reliable craft mechanism and research system, Astrometica provides an enriching and exciting gameplay that goes beyond simple survival.

In Astrometica, survival depends on your ability to collect vital resources, such as iron, copper and ice, from the vast expanses of space. Iron and copper are priceless for craft, and purified ice becomes water that supports life. In addition, in asteroids and distant stars, other materials are hidden that awaiting their discovery. The art of collecting strategic resources will check your adaptability and resourcefulness in this complex environment.

Kraft underlines survival in Astrometica. Using the collected resources, such as iron and copper, you will be entrusted with a number of tools and objects that are crucial for your existence and progress. From simple hand tools to modern equipment – your craft skills will directly affect your ability to survive and flourish. The better your tools, the higher your chances of survival.

In Astrometica, you will need to create your own space base equipped with residential premises, gateways, surveillance centers and the necessary equipment. It will be your refuge and a team center that ensures security and strategic advantage in endless space. The design and development of your base will largely depend on your ability to manage resources and craft. Overcoming these difficulties in order to build a prosperous base, you will demonstrate your strategic skills in this intense adventure for survival.

Wayfinder developers apologize for the problem launch due to servers

Colorful fantasy MMO Wayfinder, a novelty from the AIRSHIP Syndicate studio, specializing in the development of the Ruined King and Darksiders games, and Warframe publisher Digital Extremes, was very poorly accepted by users due to servers’ problems. The release in the early access costs $ 20, but the full version of the game, the release of which is scheduled after six months, will be free.

AIRSHIP SYNDICATE said that every minute of the server is gaining more players than in the beta version of the game per day, and that the existing queue system immediately failed. Players report many hours of lines that end in unsuccessful attempts to connect and reboot, as well as that after waiting in this line they play for only a few minutes, after which they fly out.

Other players complained about the lack of free objects from the premium package Founder’s Pack, as well as the unfair pricing for intra-game objects in relation to the size of game currency packages. At the time of the release, Wayfinder has about 9,000 reviews on Steam, and only 30% of them are positive.

The publisher of Digital Extreme admitted that one could expect an experience that would make the launch of a large multiplayer game much more smooth than this one – after all, it is he who releases Warframe that is unchanging popularity.

"We apologize – we know that players have high hopes for the infrastructure of De at such moments, and in this case we, as a publisher, have lost the task", – The company said, continuing that she "understands that buying a game and not being able to enter it and play it is very bad. One of the decisions that we often heard was that we had to offer a preliminary sale in order to evaluate interest. Unfortunately, some first -level stores do not offer preliminary sale in early access, and we could not satisfy demand".

This should be a heavy blow for AIRSHIP SYNDICATE, whose authority in the action of the action-game has been laid over the past decade in the popular Darksiders series.

Square Enix counts on the successes of Final Fantasy 7 Rebirth and additions to Final Fantasy 14

Square Enix has published a transcript of questions and answers from the last conference on financial results in which the new general director Takashi Kirya spoke about the business and plans of the publishing house.

From this document we learn that sales of the upcoming Final Fantasy VII Rebirth are the largest variable, on which the ability of Square Enix depends to achieve the target indicator of the annual operating profit (55 billion yen, or a little more than $ 371 billion at the current rate).

Since the reviews for the game are currently very good, Square Enix expects it to make a significant contribution to income in the current quarter. Thanks to synergy with the game, the company also expects good indicators from the Final Fantasy VII Ever Crisis, which in March will also celebrate a six -month anniversary.

Square Enix also hopes for the higher Final Fantasy XIV indicators thanks to the festival of fans in Tokyo Dome. According to the company, this will gradually increase the excitement before the expansion of Dawntrail, which will be released in the summer of 2024.

Earlier, during the conference, Mr. Kiryu explained that although in the first half of the financial year the income from the game decreased compared to the previous two years due to the lull in the operating cycle, the indicators of the MMO subsection are still considered high.

Given all the information presented at the festivals of fans in Las Vegas and London, Square Enix expects that the excitement caused by the extension will lead to good indicators in the future.

Mr. Kiryu also noted that progress in achieving the goal of income for the whole year corresponds to expectations, and the release of PC versions and DLC for the Final Fantasy 16 is aimed at maximizing the sale of the game within 18 months.

Mr. Kiryu also admitted that Infinity Strash: Dragon Quest the Adventure of Dai was stiffly criticized, as well as the fact that the game has problems. Square Enix believes that the cause of failure was the time gap with the output of the anime and the difference between the declared characteristics of the game and what the buyers received.

Interestingly, Square Enix began to take into account the reviews of customers in the process of development who played her games for smart devices before exit. Now the company is working to do the same for its games for consoles and PC, taking into account customer reviews at the initial stages of development.Square Enix is ​​counting on the Final Fantasy VII Rebirth to achieve the target indicator of annual profit

REMEDY tells how long she hatched the idea of ​​making Alan Wake 2 when developing Quantum Break and Control

At this stage, you should not surprise you that the worlds of Alan Wake 2 and Control are connected. Perhaps the Remedy Connected Universe universe became known only in 2020, when the AWE extension put Jesse Faiden on the path of the brute Falls incident, but the Remedy leadership of Remedy thought much longer longer than the universe. In fact, it was the stubborn efforts of the Alan Wake 2 launch studio that led to the creation of games such as Quantum Break and Control.

"Sam tried to make this game for 13 years", – Says Kyle Rowley, who was the leading designer of Quantum Break 2016, and now he is the game director of Alan Wake 2. "Each time we started a project like Quantum Break, it began like Alan Wake 2 and moved to Quantum Break. Control began as a kind of game associated with Alan Wake 2, and moved to Control. But this time we will do it. The longer this continues, the more confusing Alan becomes. Therefore, I think that now is just a suitable period of time to get it out and talk about it".

The original Alan Wake today recall as one of the best games for Xbox 360 – the exclusive of 2010, which has blurred the boundaries between supernatural horror and action -packed action. The game became a favorite of critics, but did not receive those sales that were required for the immediate sequel. The unsuccessful offer of Microsoft ultimately made Remedy switch attention to Jack Joyce. After Quantum Break, the creative director of Remedy began to think about how to help Alan Wayke get out of a dark place again.

"I always felt that we would get here. I have never abandoned this idea for many years", – Says Sam Lake. "I was really very excited and happy to do Quantum Break, I am happy to do Control, and all this, but. I always felt that we could not leave the poor guy in a dark place. We are in debt in front of him".

Looking back at this path after so many years, it is interesting to see how the decisions made by Remedy on this path determined what way she is now going on. Take, for example, Alan Wake 2, in which there are two protagonists and parallel storylines: the FBI agent Saga Anderson, who is investigating a series of ritual killings in Bright Falls, which occurred 13 years after the mysterious disappearance of the famous writer, and Alan Wake, who is trying to write his own The path from a nightmare dark place. But Alan Wake 2 is not the first time that Remedy plays with the concept of two heroes.

"After Quantum Break, the idea of ​​two heroes in the sequel [Alan Wake] arose", – says Lake. This is an interesting reflection, given that several main characters initially participated in Quantum Break – instead of learning about Bet Wilder’s attempts to survive the end of the time in the exposition, Remedy wanted to allow us to experience this from our own experience.

When Remedy began to create a prototype of the Alan Wake 2 version after completing work on Quantum Break, the idea of ​​two heroes was already born, but in the end the team went in a different direction, starting to experiment.

"As a result, we brought the elements of gameplay into the game, which made it even more action, as well as a less linear one – a kind of idea of ​​metroid", – Lake says. "Ultimately, we looked at her and said: "This is not entirely similar to Alan Wake". As a result, these design ideas were continued, and Control was born so".

Of course, the fact that Remedy ultimately switched her attention to the creation of a new game does not mean that she left the idea to ever return to Alan Wake 2.

We have never refused the idea that Control will have an Alan Wake element, which led to the idea of ​​taking a specific step forward with the idea of ​​Remedy Connected University. We knew that they were in the same universe, we simply did not want to say anything in advance – it was a surprise that needed to be discovered. Then, when it became known, we began to discuss ideas, and for AWE DLC we could make a full -fledged crossover to create a continuation of Alan Wake 2.

Considering that Alan Wake 2 has not come out of the head of the DeMEDY developers for more than ten years, as a full of hints at the wider universe of the Remedy Connected University will be this game when it will be released on October 17? As Lake says: "In this experience we have to discover a lot for ourselves "meta". More than ever before. We are crazy".

Journalists were delighted with the horror Alan Wake 2

Finally, the first reviews appeared on Alan Wake 2 and now you can find out what Remedy Entertainment is thinking about the new game, and the result seems to be more than positive. Let’s look at the voices that are currently available:

The game received high estimates in the press, the average rating on Metacritic was 89 points out of 100 based on 24 reviews. On Opencritic, the average rating also amounted to 91 points based on 24 reviews. But, of course, the average indicator can change by one or two points within a few hours and days as new reviews arrive.

Everything, up to puzzles, seems appropriate. And this is not to mention the magnificent cast involved in the project, and a truly exciting story that takes place for both Alan and the saga, each of which receives an interesting presence in Bright Falls and in the world outside. The combat unit is not the most pleasant, and it is quite easy to pass, but this is exactly what I wanted and even more from Alan Wake sequel. In addition, this is the best original game in the 2023 horror genre with a wide margin, and in general, damn good video game.

Remedy’s company complex narrative was even more developed, combining with action in the Survival Horror style, which provides a deeper immersion in the game than ever before. In particular, an expanded story developed over the past 13 years gives the game a unique attractiveness. However, problems with subtitles and mistakes seem to be quickly resolved after the game launch, and I have great hopes for improvements in this regard.

Alan Wake 2 seems almost crazy in its approach, it has a huge number of threads that at any moment can collapse under pressure. However, thanks to a clear and ulcerative logic, combined with a commitment to delightful absurdity, the Remedy team managed to create an exciting story that unfolds a smart, fascinating and terrifying way.

GEARS 5 came out four years ago

The GEARS franchise, previously known as GEARS of WAR, is one of the main directions of Xbox since the time of Xbox 360. With six main games and cult characters, she equalized with such games as Halo, as one of the most cult game IP owned by Microsoft.

After the release of Gears of War Judgement in 2013. The franchise has undergone cardinal changes: the development has passed to The Coalition studio. The studio released two GEARS games for Xbox One and PC, and the last part is already four years old.

As in GEARS of WAR 4, in GEARS 5, the main attention is paid to the new generation of the characters of the franchise. The main role went to Kite Diaz, and the talisman of the series Marcus Phoenix also appeared throughout the game.

The game appeared new weapons and ability to Jack Jack. This flying robot allowed players to interact with the environment during the battle, performing actions such as the revival of allies, the destruction of enemies, etc.D.

Although the gameplay was not too different from the company’s previous games, The Coalition experimented with a half -open level design in some parts of GEARS 5, giving them a new look.

In various parts of the game, players were given the opportunity to explore the levels and move on them at their own pace, stopping and performing side tasks against the background of an exciting main plot.

In addition, the GEARS 5 was the first game in the series to be released on the first day on the popular Subscription service Xbox Game Pass.

The subscription helped the series to fly up again in popularity, and just a week after the release of GEARS 5 scored more than 3 million. players, which has become a noticeable improvement compared to the predecessor.

After the game is released in the announcements of vacancies, there was a hint that The Coalition was working on GEARS 6.

It is expected that the next part of the franchise will become the most ambitious project today thanks to new technologies, such as Unreal Engine 5, and the release of powerful Xbox consoles S | X series.

The latest rumors also claim that GEARS 6 can go even more into the open world design used in the last game, and become a completely open world, as happened in the last part of the Halo franchise.