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In the next large update for Wrath of the Lich King Classic, an automatic group search tool will appear

In the upcoming content update for World of Warcraft: Wrath of the Lich King Classic, Blizzard announced its solution to include the Random Dungeon Finder function, which caused disagreement among players. Despite the lack of this function in the initial issue of Wow: Wrath of the Lich King Classic in 2022, Blizzard seems to have reviewed its position. A soon return of the dungeon search function caused disputes in the World of Warcraft community.

The last update for Wrath of the Lich King Classic was released in May. It appeared in Tial of the Crusade and other components from Call of the Crusade, which was released in 2009. Although the last patch did not cause such excitement as Secrets of Ulduar, the upcoming update for Wow Classic – Fall of the Lich King is very expected. Along with the raid "The citadel of the ice crown" In the update "The fall of the King of the Lich" Another significant event is expected.

During the podcast with developers dedicated to the update of World of Warcraft Community Council, Nora Valletta, the leading engineer Wow Classic, confirmed that in the upcoming WRETH of the LICH KILASSIC update the tool will be added to automatically search for the group. Valletta explained that if the function "Search for the group" used by players seeking to fill in the gaps in group content, then the function "Search for random dungeons" more suitable for those who want to receive help in pumping a character.

World of Warcraft players ambiguously reacted on social networks to include the function of searching for random dungeons. Some argue that this function may worsen the impressions of Wow Classic. On the other hand, supporters of this idea emphasized that its inclusion corresponds to the original release of 2009. In addition, Josh Greenfield, senior game producer Wow Classic, said that a tool for tracking quests will also appear in the upcoming update.

The creators of Dragon’s Dogma 2 talked about the mysterious Sphinx

In an interview with IGN, the director of the game Hideaki Itsuno spoke about some secrets and riddles that players may encounter Dragon’s Dogma 2. Among them there is also a Sphinx, a creature with a mysterious nature that will offer a series of tests requiring you to use gray matter.

Sphinx is a giant feathered monster with a slightly alarming grin. This is the vision of the Sphinx by the Capcom team, a monster that was not in the first Dragon’s Dogma, but which was added to Dragon’s Dogma Online.

But is it a friendly creature? Itsuno did not go too far in this regard, but explained that she has to play a special role in Dragon’s Dogma 2 if you manage to find her. Moreover, the producer is confident that many players will reach the final credits without meeting her. Those who do this will face a problem completely different from the classic battle with the boss.

In fact, the Sphinx will invite the player to solve 5 riddles, having awarded it if successful with the same number of treasures. However, do not wait for simple actions forward and backward, because the decision of these puzzles will require not only tricks, but also skills, given that they will still be connected with the battle.

For example, one of the riddles offers the player to go to the cave full of enemies to find an object based on the description proposed by the creature. In this dungeon, the player will find an avalanche of trinkets, but he will not be able to know for sure which of them is correct until he unravels the riddle. It is interesting that if an attempt is unsuccessful, the test will be considered failed and it is no longer possible to get a reward.

Itsuno also said that if desired, players may refuse to solve the riddles of the Sphinx and fight with her in battle. However, he warns of the need to prepare for a clash with mechanics, which is very different from the usual and complex. He also added that the find of this mystical creature may turn out to be the greatest mystery of all.

“I don’t want to ruin the pleasure, so we just say that you can fight her depending on your choice,” Itsuno said. “The victory over the sphinx is a mystery in itself. We wanted the question of whether it was possible to defeat her or even fight her, become a mystery, and we would like this to be part of the pleasure of players fighting the sphinx and her puzzles. Players first have to find the Sphinx, if possible. Traveling in search of her may turn out to be the greatest mystery of all “.

Itsuno added that the Sphinx is only one of many secrets hidden in the world of Dragon’s Dogma 2, and that they can easily slip away from a player less inclined to research, which can become an incentive to pass the game several times or carefully explore each area.

“This is the key to everything. There are parts of the game that you do not have to open it, we made it possible to pass the game, not finding them, ”Itsuno said. “I think the game will give you a lot of impressions that you want to tell your friends about. It can be monsters, your interaction with monsters or cases when you ran away from monsters without even fighting with them. The game is designed to create such a drama and such impressions, and we hope that players will be able to enjoy them “.

Dragon’s Dogma 2 will be available on PS5, Xbox Series and PC since March 22, 2024. Just yesterday we saw a gameplay video dedicated to the illusionist, one of the new classes presented in the second part.

The duration of Phantom Blade Zero will be 30-40 hours, the multiplayer game is confirmed

One of the main surprises at the recent Sony PlayStation Showcase exhibition was the Phantom Blade Zero S-Game Presentation. The studio reported more information, for example, about the duration of the game.

During the questions and answers carried out in Discord, the studio answered several important questions. Firstly, now we know that the duration of the game Phantom Blade Zero will take up gamers up to 30-40 hours to pass the main plot. The multiplayer is also confirmed.

  • All combat scenes were shot on the engine, they are real, but a more “kinematographic” camera was used to shoot a trailer, some angles are specially exhibited. The current game will have a stable camera with a large review. The battle will look much clearer, but less impressive, as in a trailer.
  • “Combo Chain” is a system that the creators have developed for 10 years, mainly in mobile games, but found that it works great on all types of controllers. Players will edit their skills in 2 chains and just press 2 buttons to perform superfluous and quick combo. This makes the gameplay of everyone like a professional tweeter DMC or Ninja Gaiden. But there is still a depth in how to organize the order of skills and other skills associated with Tatsws (parrying, evasion, etc. D.).
  • The main story alone takes about 30-40 hours, and there are many side quests. Upon completion of the plot regime, players are given many Endheim Contain, including various multi-user dungeons, bosses, rogue-like abysses and much more.
  • Phantom Blade Zero is a kind of mixture of Ninja Gaiden / DMC and Sekiro, the adventure card has several ways forward, and the battle is similar to Ninja Gaiden. You can understand this as a traditional hack & Slash with a half -open map of the world instead of a linear card.
  • The early concept of the game was written and developed since 2017, but limited to 2-3 main participants. The actual development began in early 2022.
  • There will be no huge open world in the game where you need a horse to get from point A to point B. But it has several ways and some elements of the open world.
  • Mobile game Phantom Blade: Executioners is a prequel to Phantom Blade Zero, playing it, you will receive some information about the characters and the world.

Phantom Blade Zero does not have a release date, but we know that this is an exclusive for the PS5 console, which should also be released on a PC.

The Elder Scrolls 6 officially moved to the stage of full development

Bethesda announced The Elder Scrolls 6 back in 2018, and since then there have been practically messages since, which, perhaps, is a little sorry for the director of the company Todd Howard. This is partly due to the fact that Bethesda is a studio that works on one game at a time, and for some time it was sophisticated in Starfield.

Nevertheless, Starfield comes out at the end of this week, and although there will still be efforts to update the game, etc.D., The team is already looking at its next project. The head of the Bethesda SoftWorks Publishing House, Pete Hines (Pete Hines), in an interview with Vandal, spoke about the further plans of the studio and asked when we could hear about The Elder Scrolls 6 and whether it is still under preparation. Hines was extremely frank and stated that The Elder Scrolls 6 came out of the pre -production stage – the earliest stage of developing the game, in addition to the stage of the concept. Now the game is in full development, but Hines did not fail to note that this "Early" stage. As for when we can learn more about her, then. it will take some time.

We focused all the forces of our studios to make Starfield as best as possible. Yes, there are people working on The Elder Scrolls VI, but this is what the studio has concentrated on. So no, you will not hear about The Elder Scrolls VI. Starfield is our priority at the moment, and it will remain our priority for a while before we start talking about anything else.

At the moment, The Elder Scrolls 6 has no exit date. Given that the game has just started a full development, this may take some time. Starfield took about ten years from beginning to end, but it is worth noting that Covid played a role here, Xbox gave Bethesda much more time to work on the game after its acquisition, as well as the fact that it was a completely new IP. The Elder Scrolls is what Bethesda is familiar with, and perhaps it can release the game much earlier than Starfield. The Xbox Boss Fil Spencer said that, in his opinion, at least five years remained before the game, that is, The Elder Scrolls 6 may be released no earlier than 2028.

Dead Space celebrates the 15th anniversary

Dead Space burst into the stage in 2008, forever changing our attitude to immersion in intensive horrors in space. The game has the influence of science fiction horror, deftly paying tribute to the more terrible aspects of Event Horizon and Alien, at the same time using the 2005 Resident Evils as a gameplay to create something unique. Dead Space events unfold in 2508, while humanity is on the verge of extinction due to a lack of resources. The game uses standard images of cosmic colonization and alien artifacts to tell an excitingly frightening story about fear and isolation.

The word “immersion” is often used in the discourse of the video game, and it accepts contextual-dependent definitions that vary depending on the preferences and expectations of the player. Nevertheless, Dead Space modifies the exciting gameplay in its very soul, abandoning standard intra -game HUD in favor of components that are an integral part of the environment, such as the health strip of Iizeca Clark, which is always indicated behind his costume.

The game does not appear in the game, suspending the game, instead they are integrated in the form of a holographic projections of Isaac’s costume, and not one of the expositions or contextual clues seems non -unit. When Isaac moves along the retrofuturistic corridors of Ishimura, we are focused only on survival and management of resources, while knowledge develops naturally with advanced in real time.

Since the battle is the heart of the DEAD Space survival strategy, the persistent demand for the game to dismember the limbs instead of traditional shots in the head increases the alarm that increases when Isaac goes into the bowels of the ship. Limited health and ammunition scales, combined with the unpredictability of the appearance of enemies, throw a gloomy shadow on the secret of necromorphs and their origin, and the nature of these tense clashes creates that survival is fully deserved.

Moreover, Isaac’s complete silence only enhances the connection between the player and the main character, despite the fact that this is a stick about the two -edges from the point of view of the development of the character – an aspect that was revised in a recent remake of Dead Space, where he had remarks that help better understand his psyche.

Speaking about the remake of Dead Space (which is intentionally based on the merits of the original), the fact that the new iteration only improves its predecessor, not radically rethinking its DNA, is evidence of the eternal attractiveness of the latter. Yes, several structural changes have been made here and there to keep up with the times, but the remake is very faithful to the rhythm of the original and focused on bringing an already excellent gaming process to a solid rating 11 out of 10.

Fifteen years after the release of Dead Space, it is still felt as a unique cosmic horror for survival, despite the banality of genre stereotypes that it covers.

Age of Wonders 4 showed the best start in the history of the series

Fantasy 4x strategy Strategy Age of Wonders 4 came out yesterday and you can already say that the game started well on Steam. The players have met the game well and at the moment the strategy has 77% of positive reviews, and negative estimates are left for some technical flaws that will correct in the first patches.

The peak number of simultaneous players for the strategy in the first day amounted to 38,296 players – this is the best result in the history of the series. The previous record belonged to the third part with 19,469 users. And Age of Wonders: Planetfall was able to attract only 10,462 players.

Age of Wonders 4 came out on May 2.

The game is wonderful, I hope soon will become more strategies.

The game is really good. However, I do not quite understand why in progress to stuff the opening of cards and scripts, thereby limiting the player in creating his scenarios?

+ The editor of the creatures is cool, but it is a pity that each “form” does not have a set of its perks (to choose from), which only they could use. It’s just that these “unification” features kill the uniqueness of fantasy races and sometimes cringo looks like an example of some kind of “persistent” semi-blocks or someone else from their “form”.

The game seems to have no plot (or I did not find it). Therefore, in order to plant a player on the passage, such a stupid progression is required. Instead of passing a bunch of cards according to the plot, go through a bunch of cards to open new features.

I haven’t played 4 part yet. But in the previous parts of the hero you can develop as you want. If you want to be a sniper and the buns of a sniper worked (for example, shooting in the region, weakening of the target, aiming fire, etc.e) – pump these perks. I prefer long -range fighters, and I try to choose or are associated with a firearm / magic for a distant battle or mechanical. And the perki shake each his own. When he fought with other heroes, he did not notice that the enemy would use the same perks. And the heroes met similar model and the same race as my Persian.
So unique skills for a certain race are a bad choice. In addition, each race has its own characteristics, which gives various advantages. So all the norms are done. I say on the basis of playing Planetfall.

So it’s just a sandbox, you go to the map and clean it? Damn, I hoped for a global plot, but here

There are plot scenarios. The first world training. The next, signed "The plot world 1, 2 and t.D." They open by passing the plot. Next are the ranking worlds, with complications more complex of them open by increasing the level of the pantheon. In general, something like that.😁

Here I am too. Although I was mistaken, the plot is like there. Nuuu, like a plot. The narrative component compared to any of the previous ones is the bottom. But Gampleno – an order of magnitude better.

I created a person but my gg is some kind of feature with a face from a lion.

Comrades, tell me, it makes sense to start playing now or you should wait a couple of patches? They say that the AI ​​is still weak..

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The date of public beta testing of the Dragon Ball Fighterz network code is known

The publisher of Bandai Namco and developer Arc System Works will conduct public beta testing of the Dragon Fighterz network code for PC in the Steam service from November 30 to December 1, companies announced by companies. All users who have a game in Steam will be able to take part in testing.

Dragon Ball Fighterz is already available for PlayStation 4, Xbox One, Switch and PC via Steam. It is also planned to release versions for PlayStation 5 and Xbox Series with the rollback of the network code.

Video showing the producer Tomoko Hiroki watch below.

Just joking, this means that the game will finally fix it normally in the balance of power, etc.

For those who also caught something-“what the dick, who is your rollback of the network code, and in general you can somehow in English?»Without contextual comments, the meaning of this news is nearing zero, because the news that there will be a beta test of something there.

In general, the news about the game will be implemented in the Rollback Netcode technology (perching the network code), this technology is used to minimize and conceal the lags, making a more smooth and accurate game process and reduces the quality of network connection, which is especially relevant for network playing. The essence of the technology is simplified that at the time of a brief non -renewal or data delays from other players, the game continues the action for them on the basis of their latest data, and with receipt immediately updates “squeezing” -withdrawing animations and placing the character at the current point. First of all, this is designed to fight delays of several frames during interruptions of about 100 ms, visually this is perceived as small shifts (elasticity) in movements, such generated patches at the time of the network lag, which allows not to frighten the gameplay and depend less on the proximity to servers, which in their own way equates the chances of players from different regions and increases the overall impressions of game experience.

For Arc System Works as a Japanese developer, the news is also that the technology itself has existed for more than 10 years and it is massively and successfully used by Western fighting development developers since they are oriented to the global gaming market with all the ensuing. And although Japanese developers and ancestors of this genre, this technology is not particularly in demand, which is explained by the orientation to the domestic market on the scale of a geographically small country with high -quality access to the network. Therefore, for Japanese developers who look towards the global gaming market this is a new stage, the first was the first Capcom, the turn ARC System Works.

Users express their disappointment in Arc Raiders after leakage of gameplay from alpha version

The game Arc Raiders, published by Nexon, was first presented at the 2021 Game Awards ceremony and received a positive assessment as a whole, but after leakage of gameplay with a recent closed alpha test, the general opinion about the game has changed significantly.

Initially, the Arc Raiders was represented as a high-octane explosive cooperative shooter from a third-person, in which the players united for battle with large doctors in scientific and fantastic setting.

However, in May, the developers of the game, Embark Studios, released a press release, in which, among other things, they confirmed that the main emphasis in the game was shifted to the PVPVE-player with prey. And thanks to a recent leak, we got a worthy idea of ​​how the ARC RADERS game process might look like.

Within twenty or so, gameplay, the player mainly walks around, hits a pick in objects and collects resources, with some meager moments of action between them. As many noted, this is a striking difference from the original trailer, which, although he was edited, showed many points of rapid shootings with high -quality explosions and destruction.

The general reaction to the leakage on the network was far from positive. There were many messages from gamers in the network, in which they claim that they were very happy to play after the trailer’s release, but lost interest, learning about the change of direction of the game and/or seeing it in action in a recent leak.

Others are especially unhappy, as they believe that the initial concept of the game had great potential and that it was most likely changed due to the current popularity of some games in the genre "Shooter with prey".

They argue that the concept now seems more template, since it imitates other projects in the industry, and not tries to stand out. One person who claimed that he was a member of the closed alpha test, said that the game really feels as if at the last moment he changed the genre, although he did not go into details, why. They also expressed the opinion that the concept of a shooter with prey does not quite work in the future from a third person, given how easy it is to abuse the nation of the camera.

Baldur’s Gate 3 receives the first hotfix in 2024 with many corrections and improvements

Developers from Larian Studios quickly returned from the New Year holidays and recovered after long winter holidays. The team is returning to the creation of future projects, and also continues to work on improving the noisy Baldur’s Gate 3 last year last year. A step-by-step role-playing game today is already receiving the 16th hotfix, which brings large-scale corrections.

Despite the fact that the hotfixes are usually devoted to solving a small number of problems, the new update for Baldur’s Gate 3 turned out to be impressive in its content. The patch eliminates many known errors, problems and failures that players previously reported. In the fresh version of the project, players will be able to access some quest items on the spot.

Here is a list of some corrections in the 16th hotfix:

  • The function of cross-preservations will no longer synchronize the preservation of mods, as they cannot be available to console players.
  • The WayPoints list adds categories grouping Waypoints by location.
  • Now you can access some quest objects on the spot, even if they are in a chest in a camp or in the inventory of a companion who is waiting in the camp.
  • A couple of moments have been added to the epilog.
  • Karlah now gets his scene regardless of whether it is an avatar or companion.
  • Will will now follow the Carlae correctly.
  • Fixed the reset of the option "Hide the helmet" for partners after saving and loading.
  • Casador now has a legendary action depending on how many ritual charges he has.
  • Fixed several problems associated with the advent of low resolution textures after a long time of the game.
  • Fixed a visual error, because of which some doors after destruction appeared again for a short time.
  • Fixed a sudden completion of Gale dialogue with a request to kiss him.

A full list of corrections can be found on the developer page.The developers also said that future updates for Mac are released simultaneously with their versions for PC. Baldur’s Gate 3 is also available for the game on consoles where the update is already available for the game.

Under each news, the Haters will blaze for more than one year.

In every news about a reminder of the next correction of Larian Studios curves, her lizabelds will blaze. After all, they have once again with the people from the very release. For they sold them raw shit from the moment of release that continue to bring to mind how long. And slowly, it finally reaches them. Bots and information prostitutes do not count at the buns and when they end them to give them they will disappear.

Zeldy fan on top ^
It is on his own that his favorite game did not receive a nichrome

I’ll smoke, play your stupid cyberpa 77

Without heit, I love Balda. Only I have already dejaugu in full, as if this news was already 🤭🌚 ❤️

Well, judging by the volume of this game, you can always saw patches and corrections to it))

I play in the first 100% of the release version and there have never been bugs

I believe, just bugs such a thing, you can go through the game 10 times and not get a bug, but for the 11th passage what part may not work, or will work but not as it should be. Players from whom developers are going to developers are the best testers. Well, on the basis of the data received, they saw corrections, so that no one and under any circumstances happened. Most players seem to me can calmly miss minor inaccuracies in the gaple, surrounded, somehow not to notice this. And such things are corrected. The release game for good should not have bugs that appear more than once when repeating the scene, and naturally they should not interfere with the passage of the game. T.e. Do not break the game, conservation.

In Reditt, this hot fix is ​​already scolding because it breaks a bunch of ITO quest and causes problems. In short, they do not advise him to put him.

So we must wait for the next.

And when the game is already completely finished? And then I would someday pass it once more, but I wait for when they completely roller and fix everything, all the mods are uptake to the final version.

With the release of the Enchanced Edition version of the game, after a few more patches, as well as with their past games. I don’t remember only how long this Enchanced went out, in a year it can

You probably have been waiting for 25 years to play Half-Life, but it’s better not to play the games at all, otherwise you never know for any of them in 10-15 years in 10-15 patch.

Never. Because there is no limit to perfection. So you can wait until the end of your life. Gothic is still corrected, the fan community, and it is already about 20 years old. The same thing with Half Liv, and with all the other games. Well, those games to which corrections are not coming out does not mean that they do not contain flaws, just the developers abandoned them, and the community did not engage in this.

By this logic, you did not play Skyrim at all then, and Starfield.

Yes, your mother, again, is all mods to reinstall and preservation broke. Ugh you..

Yes the campaign would not have killed the game, otherwise it will soon be completely interested in it.

Well, you got nifiga, fool

Reviews of marriage cars are not considered, yes?))

You think cars are produced by perfect? They also have patches.

In the form of an output of a whole car?: DD

To be honest, for some reason it was more interesting for me personally and there were more intrigues than when the full game was then held.

I would not say that the alpha was bad. She was different many things were changed. Alfa hid many secrets in herself how and where the creators turn. It was cool to observe this. I played alpha, I liked it – yes there were problems (in some) in quests – type, but this dialogue will not be available on the release available. For example, I had almost 2 nights in the camp (without even going into the grove of the druids) – I just went like a traveler for fire. I would say alpha is an alternative game where most aspects were different. In addition, those who bought alpha – now have a full version with all the buns for free for free. Unlike other games where you just give you a game without buns

And now there is an opportunity somewhere to find and play the release version or it is gone?

If you have a license, then write in those support they have build. And so I saw on torrents – the truth now many have updated it. But a couple of times came across the old version in Google only gain – Yandex issues to updated versions

Oh thanks. Alas, I do not have a license, I only gave me a game in October of that year in Steam

All the last days some microfixes come

These are not fixes, this is something service Stemovskoye is updated. Many of the no longer supported games have the same.

I understand now, thank you

From a curious one – the patch weighs only 66.6MB, and not a hundred gigs, as is usually the case with this game.

Most problems can be scripts, and their changes do not weigh much

I understand that here you can write any news about any corrections in any number of any games

Good to rub comments. It would be better if the mistakes were so ruled.

Well, I am fucked up with a gale, it is imposed on everyone, and when it comes to a kiss, the conversation immediately interrupts the conversation 🤣🤣🤣

In general, this is a terrifying difficult game.. In terms of the work of scripts and other things..

Adding something new, they can break half of the game 🙂

This is a correction of errors and not new content

And when it will be possible to play? It’s not, I have heard that the inconspes like to change the beginning of the game, then the ending – you will figure them out

In the preview of any game art or screen, Bold – Fucking Scene.

When the patch is on the pirate?

I did not buy other games, but bought this.

I bought other games, there is no money for this money yet)

I read the comments here and once again I was surprised by one garbage – why the fans of the game, in order to at least somehow praise Baldurs – compare it with the failure of the year, Starfield .

What kind of children’s nonsense?

I have not seen the first time for the first time, and they answered me so often, under when you give the real flaws of Baldurs, instead of recognizing them or at least justify with logical words, 70% of those who answer – begin to compare the baldurs with the Starfield, which is generally about There was no question!

Well, really, it’s some kind of nonsense. You ask the people how the game is good and they immediately begin to write that Starfield G*VNO and so on.

But why? Who at all asked about Starfield?

Although no, another question is why, to say at least something good about Baldurs, you need fans of the game, you must definitely compare the game of the year, with the failure of the year?

Like without Starfield’s background, everyone will understand that Baldurs is far from so good? Like that Baldurs be a good game, it can be shown only against the background of failure?

It’s like an ordinary girl to show that she is a little beautiful and at least something is worth it – she takes a horror story in her girlfriends, so that it would look better against her background.

And here it turns out the same way, the fanatics of Baldurs are not able to adequately praise the game and instead begin to compare it with some kind of fright with another, which did not live up to expectations. And in general, when there was no question of Starfield.

And you know what is funny?

It is not burned by the fact that they just have a Starfield, they are embarrassed and again shouted when there was no question of him at all, but about the fact that judging by the comments, most of those who scream that Baldurs is a masterpiece – did not even play To this game.

Most likely, they just watched their passages with their favorite YouTubers or reviews from popular bloggers.

Well, just when you ask the people why the game is good and what is so divine, how they scream – you are screamed in response or compare the baldurs with the Starfield, as if the game is only good against the backdrop of failure.

And here is ironic that even I who do not agree at all with the fact that Baldurs is a masterpiece, is able to say a lot of positive things about Baldurs, without comparing it with the failure of the year.

I am even offended by Baldurs, since even fanatics are not able to adequately praise her, and indeed, as practice shows, they don’t really know anything about the game.

Of course, sometimes more or less adequate people appear who write that Baldars is a good game, even very, but there are many problems and they even give examples, but even their fanatics begin to crumble and again, with some kind of fright, weighed here Starfield, as if without a background of another game, Baldurs is not capable of anything.

And then even I felt sad. Baldurs is not so bad that it would be praised, it is necessary to compare it with the failure of the year

The most popular class in Baldur’s Gate 3 is currently a paladin

The most popular class in Baldur’s Gate 3 is currently a paladin and most players have chosen the role of good guys.

The developer of Larian Studios has published convenient infographics today and, among other things, it confirms the popularity of the paladin, which is possible that it is resilient, heals, can use many types of weapons and performs many important roles. In second place are wizards, in the third – magicians, in the fourth – rogues, on the fifth – bards and barbarians.

Finding out the moral compass of its players, Larian reports that "In terms of diplomacy, players are inclined to the side of good". Apparently, the key test was the first meeting with the grove-lover: 65.1% of the players saved the grove, and 34.9% attacked her.

It will be interesting to see how this indicator will change and how Larian will measure it, as the players go into the game and face a more difficult choice. I am also interested in whether the preferences of the players on the PS5 can noticeably differ from the preferences of the players on the PC.

I took a rogue, dark elf rogue

You plan a multi -class with scout?)

I already did it, rolled back)) Something at the level 8 obviously did not go like that

It looks like a spoiler)

Let’s go in more, until I want to start from the beginning

Fortunately, you can reassign everything at any time for a penny)

No, well, it’s clear why, many play the paladin.))

Rethinking a song about Ilya Muromets from "Gaza Strip" ))) for new realities. "Ilya went out onto the porch, scratch his egg. " ))

And the monks seem to not at all in a percentage did not fall, but I play for it

The monk is pretty.

The shadow monk was not given an attack like a rogue, a cartoon with a rogue also makes no sense, t.To. We need fencing weapons for the sneakers of attack, and if you take a weapon, then the monk’s fists do not timid, as a result, a useless subclass turned out, but the open palm is cool

Well, I didn’t really go with the shadows, but the path of the four elements and open palm is enough.

I first chose with shadows, and so far it is not impressive that in your opinion there will be more interesting two other two?

He suffered for a week, chose the class to satisfy my respects and also began to paladin. But these oaths are infuriated me.

Such realities 5 editions of the DND, in PFS simple. However, I still do not like the paladins and people with the paladinity of the brain.

And what’s wrong with an oath? At first I was also afraid that I would lose her, but I completely deceive myself, steal and kill in the back from an invis and nothing – an oath on the spot.

It depends on what an oath. If ancient, then you cannot do anything that contradicts the laws of nature. If goodness, then you cannot do not properly knight. And if revenge, then you are obliged to pump all enemies and never spare anyone.

Well, I have an oath of honor and I do everything that I described above, while I observe the oath of revenge, although it is not mine.

Agree. The oaths with oaths are somewhat strange. I decided to stop to stir with Ginian, told her about it and my oath flew off.

Palladin is cool, he is a warrior, a priest and a little necromancer (oath -criminal)

Wizard Van Love. I always go through the wizard in the RPG first

You won’t believe it, but the oath -criminal in the face of the paladin is no worse. Even better) undead to take control in the midst of the battle, heh

Well, who would have thought that the paladin, once again, is the most popular class. It never happened, and here again;)

Xs, while in Pati the most important plot-acassen, since a bunch of fights can be tactedly hit, shook, gg monk man

Where are you going to hide if the mobs are seen?

Spell is for such situations in battle. Did not hear?

T.e. Rog must be thrown at ourselves? somehow it’s stupid. In normal games, the horns have an invis

The horns have secrecy, clamping the observation zone button of enemies, leave it, turn on secrecy, go into stealth and attack it with an advantage.

Realities of the desktop role system. In it, the horn has no invis, they play there from Stlax. And if you just want him an invis, then ask Larian to add to the game the level 20 and prestige class of the shadow dancer. So he can throw an invis at himself, gets advantages from being in the shadows and weakly lit places, and having pumped out, he can call on the help of shadows, which in some cases as opponents – a little IMBA.

I do not like paladins from the desktop system. The class is not bad. But people playing them, I better say anything. And from the classes that I more often play in the desktop system – Rogue, and if you want to play with a brand, then most often I take Varlock, sometimes Sorkka.

one thing is a desktop, another thing is a computer game)

Well, here I can only answer that it depends on the specific game and her mechanics. If the BG3 was made according to original mechanics, this is one. However, first of all, here a board game is used as a foundation, not without editing for a computer game, of course. However, the basis is the basis.

I immediately chose for the bard, to hell with this seriousness. In addition, he has very background dialogs

Similarly, the Bard-Plut multi-class, without even considering others, for the sake of epic passage

By the way, yes. Perhaps the platform is indirectly determined by the Architip.

I haven’t played the gates yet, I didn’t particularly look particularly, but it is interesting if there is an opportunity to cook a more or less classic horn and go into the solo on tactics?

In divinity, OS2 played just such a build, t.e. with an emphasis in the military and art + several schools for buffs, etc.P., The main goal was an absolute dominance (even without getting damage) on tactics+, which in the end turned out without problems. Passing somewhere 110 hours.

I think this is impossible.

First, some bosses require at least two. They cannot be killed with secrecy. It is necessary to use the elements of the environment. Accordingly, while one lures in the right place, the second attacks.

Secondly, some fights require the participation of as many group members as possible. For example, in the underground temple, portals are opened through which mobs begin to jump. Alone, you physically do not have time to close all the passages and you will find yourself overwhelmed by opponents from all sides.

Thirdly, some fights go for a while. For example, in order to save definitely a non -boss, you need to bang the boss until the cage hanging over the abyss.

Fourth, alone, the superior enemy forces will be trumped by you. Unlike division, the armor does not give you any protection. It does not reduce damage. Armor influences that got into you lily no. So look at you at first only one, a maximum of two attacks on the move. Enemies from 3 to 8. If you throw any debaf, then consider that you are a corpse. Plus some mobs explode after death. So there is not enough health.

In the fifth, classes are clearly spelled out. Classic horns does not know how to creep, and the potions do not restore so much health.

Well, in the sixth, you are corny to lose a huge piece of content tied to individual tasks of satellites.

In OS2, I also had to use partners, someone with a talent friend of animals, someone with gloves of teleportation and t.P., just to cover the content of some, secrets, etc.P., And then I just drove off. Perhaps here you can go by the same principle, the main thing is to brew your horn with a hard?

And according to the content of partners, then the divinity was first passed in Pati, and then solo by the Persian. Time, of course, is not a wagon, but in general I agree to the same alignment, in another order only =)

In my experience, solo is not about the gate 3. At first it will be very difficult, t.To. You have only one action on the move, unlike DOS2+there is no lonely wolf.

About the horn: first I took it and after 3 hours I realized that I would bring impact to them nearotolieva. Changed the class. Perhaps after the 5th lvl it will be different, but Erley Gam for him is very dull.

It seems like in Solo you can play for Dark Urge, completely moving to the dark side and indulging all the harmful advice of the voice in the character’s head, from this he will become stronger.

You can try, but it will be long, hard and painful. Too many mobs use debafs.

Sleep, paralysis, poisoning or disarmation and your Persian instantly become disabled.

There is very little health. Even the tank in powerful armor will merge in one move if it thoughtlessly climbs into the crowd of enemies.

I will say what.. YOU SHALL NOT PASS! ))

I always take a pure wizard, the rest of the classes in BG are always enough, but with pure wizards there is a lot of trouble..

And how does a class change affect? Your own and partners? There was a character as a super good paladin, and I change his class to the sorcerer of the worshiping evil God.

Your own. The partners have a completely ruin of their quacks and history.

Yes. Larian himself warned about this. "If you change the class of your Sopartis, you will start writing your story and you will not be able to see our"

Changed the class to all three partners and no ruin happened, all the quests are in order.

I personally did not check this version. So everything is at your fear and risk.

I play a monk in conjunction with asterion, the rest are like support

It is not surprising, it is too strong compared to the rest.

Yes, I would not say, the same warrior, due to cubes, can knock out a weapon from his hands and knock down from his feet.

In my opinion, everyone is strong, it all depends on how to play

Wolf cubs, Lubo warrior is much more profite. From the wolf, the benefits only to Hale Lvv Aoyokh to demolish the crowds of Lawhp Mobs, if it does not miss)

Never even occurred to a paladin. These are fanatics. O_O
Another thing is an ordinary warrior or monk.

Not. The paladin is not fanatics. Yes, they follow the oath, but this is their election. Fanatics are more likely priests. Plus the oath of retaliation in the game is something unusual. There are literally several points when you can from the oath based on, either help or kill those who need help. And this is justified. Of course I saved at first, and then cut out. But if you often use the dialogue of a standard paladin, you will fight with a half monsters, with peaceful and not.

You can become an oath -criminal and creating what is bobbled, also to rule the dead)

The paladins seem to me something like Templars from the first assassin))

Not even close. These are rather noble knights protecting certain values.

I play a barbarian bonally due to dialogs

It is not surprising, although I would like to know what kind of oaths, first of the paladin, it is charisma, which means checks in dialogs, and secondly, the paladin has a sacred weapon gives +accuracy for charisma, plus a master of two -handed weapons and plus from the cartoon 2 level 2 levels for a reckless attack and you can safely cut into strips of all adherents of evil.

"In second place are wizards, in the third – magicians", who fumbles, and what is the difference actually ?

In spell sets and how they are used. Wizards have fewer cells than magicians. Here are just wizards can spent their cells for the same spell, while the magicians have one cell one spell.

Plus the second we have wizards, and the third sorcerer, not magicians. Sorcerers receive their strength from patrons and can use spells without cells, as well as call on the battlefield of the familiar.

Hadara shadows+fiery wall = mass genocide of enemy mobs.

I have a gay wizard

Saves, holds and heals asses?)))

Because the most simple and banal class, how can everything be casual, classic)

Paladin on the first, while the cleric on the last? Despite the fact that the cleric where the best support to the detachment and in charisma of the enemy can also be charged well, if necessary, if necessary.

Well, as it were. There is always a cleric in a pati – Shadouhart)))

And what – a wizard and a magician – is not fire? Which of them calls the golemes?

You don’t even.

I tried all sorts of magicians before, until I accidentally tried the paladin. IMBA! especially if the oath is violated. Just something with something.

And the lack of long -range spells compensated with bottles with an explosive mixture. heh

In the comments of fans of tifling and rogues bombing. Plutotifing wicked will fall in front of Aazimar Paladin! Divine punishment as the meaning of life!

well, I think also oath -to -make)

This is an interesting moment) It seems to me oath -criminals will not be so much 🤔

I renounced and I am free)

The oath -criminal is that still a passing of a sacred weapon with a bonus of accuracy from charisma – nafig is necessary.

For that, go to the bell under an oath and accidentally get a debaf xs because of which.

He is an ordinary paladin with the topic of the same buff and shields and magic, only there is no debaf when you do something wrong.

You at least about the room who got on this path through the NPS in the camp?

or stupidly the oath -criminal mongrust?

so that he does not need to stand on this path as if.

Holy weapons with an accuracy bonus from charisma

I don’t need it, I, as it were,, as it were, three moves (actions) be what you want, plus the magic of larvae is passive, but a bunch of everything, not counting things.

xs in general what are you talking about, in what place he is a passing.

here is Astorian yes, full slag, it must be redone.

But I couldn’t write more competent? It is very difficult to understand your expanse of thoughts. I don’t know what complexity you play, but obviously not tactics, since you do not need a sacred weapon gives +to accuracy and no power will give you +8 how the force +charisma 4 +4 can do, this is the first. Secondly, one person already wrote to me that he had lost an oath due to some stupidity and illogicality of the developers, but for now I do what I want and not even a hint of it. Thirdly, about the NPS that transfers you to the oath -resistant class, I know.

I think it’s best to be a monk+sorcerer

Lolodins are too pop -up.

Now the Lolodins of the 85th levels will restore you and will repent after you are wrong

Paladin? Seriously? The most boring class. I like the rogue most of all, because this class allows you to play the role "Clever hut". We can say a station wagon, who can do something in battle, and is not deprived of charisma, in general, a rogue is a buzzing class. Paladins ordinary fanatics with their stupid oaths and even more stupid values ​​- I do not understand, and they are so interesting to the players? If I hadn’t played for a rogue, then I would play for the monk. But the paladin? I don’t understand the interests of players in this class.

Because it’s easier to play for him. Casters in the game Garbage, Warrior \ Barbar of norms but with his jokes, and a universal garbage fell.

So he is a weak. I don’t like rings from the second nonsense.

I read you, and aren’t you serious about the game? )) the impression that you live to her))) This is just a game, a killing of time, if there is superfluous, like all other games)))

No, not just a game.

with a trainer or with a cheat-table on a drum for whom to play. Who likes best. but closer all the same, a pauline man))) we are for justice? Yes) and living freaks are full in enemy countries. How they will cope with this further – unknown to anyone. Therefore, most likely we are isolated.

you have a mosk flow

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