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Screenwriter Final Fantasy VII Remake asks fans to stop demanding the death of characters

Scriptwriter Final Fantasy VII Remake Kazushige Nojima appealed to the public after receiving numerous messages with a request to kill certain characters in the new adventure of Square Enix. He asked the fans to stop such actions, saying that he did not want to make an account "private" or disconnect/block users to get rid of annoying people.

Before that, the audience constantly answered his tweets with a request to kill or forever remove some of the least beloved characters from a new plot, although the developer himself said that he would no longer discuss his projects on this platform, but would only share the details of his personal life.

Another important point – Nudzima has never stated that it works on Final Fantasy VII Rebirth. Despite the fact that for the team that created the first part of the new version, it is quite natural to continue working on sequels, many perceive it as a fact and still fall asleep the reports of what they want or do not want to see in the next game.

It is worth noting that, despite the fact that the public has its preferences, no one except the Square Enix team, which is responsible for the project, knows in which direction this story will develop in the near future. In other words, it is quite possible that they already know who will die/survive in their history and how it will affect the final of the saga.

Even if they listen to the opinion of the fans, a change in something will make them rethink the entire plot, and this is impossible so close to the release. Final Fantasy VII Rebirth will be released on February 29, 2024, and it is possible that it is already ready – given that several demo versions have already been shown at events and the international press.

The remake has already changed some key points of the main story of FF7, directing its characters and the Universe in a different direction than what we know by the original. Responsible for creating a new version also confirmed that new storylines will appear in it and classic scenes will be significantly changed, so it is difficult to make an idea of ​​how it all ends.

Indie developers commented on Bethesda recent answers to negative reviews about Starfield in Steam

Bethesda has undergone considerable number of ridicule for her answers to negative reviews about Starfield, but, according to some indie developers who act as well, such things quickly become standard practice in the industry.

For several months, the Bethesda support service responded to separate negative reviews about Starfield in Steam. The answers come from several accounts related to Bethesda, and they all offer similar calls to try playing the game in different ways to get the maximum pleasure from it, they note that updates will appear in the future, and in some cases they insist that the game of really not boring.

For those who do not know, this becomes the standard of the industry. Due to how important Steam ratings play, and proven ability to sometimes turn negative reviews based on a simple interaction with the user, this is distributed. This is just a very big game that does it.

-writes Indie-developer Xalavier Nelson Jr.

"Yes, we have been doing this for several years", – Dillon Rogers agrees with New Blood Interactive. "Many people will change their feedback if you contact them and tell you that you are working on a problem or helping them to eliminate a mistake. This is of great importance for the algorithm".

Steam built mechanisms that allow developers to respond to individual reviews about the same time as there is a user rating. Such mechanisms have long existed on platforms with similar types of user reviews. The difference for Bethesda in these answers in Steam is that they are less like a direct response to reviews and are more like what they say to players, they are wrong, since they are not happy.

– writes the boss New Blood Dave Oshri.

Look at the answers of the developers to negative reviews about Gloomwood from New Blood to see an example of something more acceptable. As a rule, you will receive a brief gratitude for the review and comment that a specific problem will be solved in the next update.

Everyone quickly admits that the specific implementation of Bethesda of this tactic does not correspond to the tone. "Is it strange? Undoubtedly", – admits Nelson. "Whether it will continue to be used – and more used – as the Steam ratings play the role of the visible marker of the reputation of the video game? Undoubtedly".

It is worth noting that Valve insists that Steam ratings do not have so much affect the appearance of the algorithm. In her report on the work of search algorithms Steam, Valve noted that as soon as the game rises above "negative" rating and switches to the territory "mixed" or higher, this does not have a significant impact on the appearance of the game in history. But at the moment, Starfield has not a very pleasant rating of 69%, which does not reach 70%necessary for the transition from "mixed" To "positive". Even if this does not have a significant impact on the placement of the game in the algorithm, there is a feeling that the blue text will look much more pleasant for Bethesda than the current yellow.

Diablo 4 players are concerned that the third season can be very weak

Diablo 4 blood season almost came to an end, and we still have only fragmentary information about the third season. Fortunately, all this should be clarified on the upcoming broadcast dedicated to the next major content update of the game.

The second season was very popular among players thanks to a number of changes. This is a significant improvement in comparison with general recognition, the weak first season Diablo 4.

Unfortunately, the silence of Blizzard about the next season makes fans fear that he may not reach the heights of his predecessor. Diablo 4 conversation on Sabredite, which was originally designed to evaluate the excitement about the third season, eventually revealed doubts of fans.

"I am very careful. Everything that was good in the game was done thanks to adjustments inspired by reviews", – One of the users spoke out. "Here we are, less than 10 days before the release of the new season, and we have almost zero information, which means zero reviews and zero mass testing".

The idea that the lack of news about the new season is so close to its exit can negatively affect the health of the game is very popular. Some even suggest that the silence of Blizzard means that the 3rd season may be "filler".

"Lack of changes in the system of objects and aspects = death upon arrival", – another player confidently stated. "The fourth season will be the best time to return".

Perhaps the secret around the third season is the Blizzard attempt to create a stir, but the shaky track record Diablo 4 makes the players worry. "I am not against being kept in ignorance and surprised, but there is no confidence in the developers yet", – Another user explained.

It is hoped that the more complete idea of ​​what Diablo 4 is waiting for in the third season will dispel some of these fears. The developers have already promised to transfer some of the most popular changes from the second season.

The season will be described during the broadcast of developers on January 18, 2024.

Larian shared an entertaining gameplay for Druid in Baldur’s Gate 3

In a step -by -step role -playing game Baldur’s Gate 3 from Larian Studios, a deep class system will be presented, which includes an impressive number of subclasses and the unique abilities of the heroes. As a clear evidence of a wide variety of the game, the developers published a small gameplay passage over Druid. A well -known follower of wildlife will be able to direct all her anger towards his enemies and become a ruler "fungal" zombie.

Druid in Baldur’s Gate 3 can really be considered as familiar to other RPG necromancer. Unlike the usual revival of the corpses of enemies, it can master the will of mushrooms. Manipulating disputes, the druid can grow fungal zombies in the place of defeated enemies. They can no longer be considered revived by the dead, since they are a completely living organism, which is controlled only by the character of the player.

Recall that an extensive Baldur’s Gate 3 gameplay was presented with a demonstration of all the capabilities of the character editor.

Baldur’s Gate 3 will come out of a long early access next month. A full release of the game on the PC will be held on August 3, and on August 6 it will reach PS5.

I wanted to play for a wizard with a bias in necromancy . But right now I don’t even know, to play for the druid of the necromancer, I have never seen this anywhere))

Then you will be surprised, there is still a paladin-nonsense.

You can more details what for the paladin? There are several classes there.

Oath -criminal, he has a spell of raising the dead man, as well as control of undead.

What do you think if I want to play a necromancer, whom to take from these three, the paladin of the oath -criminal, a druid circle of dispute or wizard necromancer?

The priests are also quite necromancers, in the DND they are even more immersed in this path, as they worship the gods associated with death. So I would recommend relying on other features, if I want a necromancer-warrior, then an oath-criminal, if you want a universal of the Magician with the possibility of close combat, then Druid, here by the way he has a unique system of raising his servants and he looks the most interesting, but his The main minus is a low socialization due to a lack of charisma will be difficult to convince others, but high wisdom will help to recognize the deception and make a successful saving throw from a harmful spell. A simple priest is rather boring, and even one of the satellites is already, they also promise a wizard-nonsense, but since he is not yet in the early access, to say about him what is difficult, he has his strengths, but the problem is the problem In another, if an oath-criminal can already try to take control of the undead at the level 3, then the wizard-nonsense can do this only from the level 14, and in the game, as far as I know, the maximum level is declared, although in any case he still remains a magician and can use his destructive arsenal against enemies in the form of fire balls and lightning.

I forgave the early early for Drulya, it was cool, and then they can still arrange a mushroom army, then the top))

I think it won’t "Army". The restrictions will be both in the ECT and the mechanics, without it, unfortunately, unfortunately..

Yes in games "The army of the dead" Necro also consists of 3-4 units))

Say this Pathfinder 2

I didn’t play it like that, I wanted to buy everything, but what happened happened. The first a little bit and thoroughly downloaded right now.

But I have not seen such a RPG in other RPG. Interesting mechanics, it will be necessary to test on the release, although I will definitely have the first passage for the drow.

Make a GG elf-druid and here you have a mushroom elf: D

To PS5 September 6, not August will reach. The question for those who were far away in the early access for the magician, he is pumped out further? I just tried a little, it seemed weak to me unlike Divinity Original Sin.

What a magician? Sorcerer, wizard, sorcerer? All this is essentially magicians.

In the Divinity Original Sin, I chose a wizard (pyrokinetics and geomantium) endured everyone, or rather burned here such a roll? What kind of magician to choose?

Which is like a gail, sorcerer. And any class is revealed from 5 lvl

Wizards, sorcerers, sorcerers, these glass guns they cause huge damage, but quickly fly away if the enemies concentrate their attention on them, so these classes need to cover all the time all the time. Based on my experience of playing for each of the classes, I can say that they are very strong.

Thank you very much, I will play the sorcerer for 2 weeks left)

Mushroom magic – and to win enemies and catch a high.

Do not confuse people. On PS5 not on August 6, but September 6.

Hahaha to the Lastophass

I am glad that the keys of early access will not be issued, the charm of the game is felt..2 weeks . left..Uhhh

Druids are associated with plants. Life parasitizes on death – it sounds so familiar. Why not: spectacular and unusual.

Dancing myconids. Interesting, and those druids will take such a druid? Will there be any special. Replicas?

In an amazing time, we live when an outsider begins to create reference RPGs worthy of the same BV of 00.

Magic-Mitologist try to get naval!

Mage -ogny – my support support.

The gameplay is good, visually also good, but I could not get to the world so far as it was with Elder Scrolls, Warcraft and the Lord of the Rings for example

Well, read the books on the DND, look at the film this year, ENT on YouTube

Then this means that not only plots, the genre of fantasy is not yours . Okay scrolls, well, let’s say Warcraft is also specific in some places, but the old Tolkien is a classic and the standard of the genre. Something better to find it will be difficult .

Listed 3 favorite fantasy, but it turned out not mine, strange. I would have listed more, as this is my favorite genre

Hmm, what a long video

At least Larian Studios release news every day and delight gamers, although with such short videos, if you don’t like buying the game and play

I bought it for a long time

And. Here you even like it in early access? =)

I don’t understand. Why are you drowning?
early access was normal.

I am driving for a dropout game! Glad you like! =)
All haters for a stake! =)

Explain to me what is the meaning in the editor if the view is not to be seen from above?

It seems from a third person, if you just take a walk with the companion in the world, in the Dragon Age style. And when the fighting begins, then he will switch from a third -person to the top.

A huge number of videos where your character will be on the floor of the screen.

This is not a third party. There is no third person in the game at all. The game has a free camera like some Total War. Yes, you can run a character and a camera run after him. But this is not a third party, because the camera is not tied to the character. The camera is free.

The game has 170 hours KAT scenes in which you can see your character from all angles. You get tired of looking at 170 hours.

Just tied, you click 2 times on the Persian and the camera is tied. And then only click where to run, in t.h. from 3 faces

As one local fan of RPG explained to me here: "Real Oldskull is when you can make love even with a sheep".

And after sexual sex, also talk

He’s about games, yes?

Everything is like in life

this is straight gameplay.

crap and do not get up!

Advanced step -by -step technologies!

What to do, now you don’t have to shine 10,000,000,000,000,0000000000000,000 chests on the map, oh God, you will have to at least a little move with gyrus.

Judging by your activity – you just fuck in every topic. And you don’t like step -by -step games. But why do you spend so much time to write evil comments on the Internet?

Internet for this and created. Well, for porn yet.

But call evil comments everywhere? This is G*VNO, then g*VNO, I don’t like it and so on?

For Warcraft III: Reforged a new patch was released

Blizzard released update 1.36 for Warcraft III: Reformged. According to notes for the release, the update contains many balanced corrections and improvements.

Speaking a little more, then in this update the damage from the sacrifice is reduced from 7/12/18 to 6/11/17. It also reduces the amount of potion of larger mana from 250 to 200. And the intra -game and global chat can now be turned on and off in the settings.

A number of errors and failures have also been fixed in patches. Also fixed a problem due to which users could not create user cards 512 × 512.

Full notes to the patch are available here.

The game has achievements as in Starcraft 2? Or just the opening of the icons?

Guys, someone can share the older version? where the replacement of models works through the folder _retail_, I will be grateful

It was so fundamentally to reduce the damage by only 1 unit? WTF!? Useless change in patch

You are drunk or yes? Damage was reduced by one unit, from 7 to 6, from 12 to 11, from 18 to 17, everywhere minus one, or with the vision of the problem?

He just read with the monitor turned off

The unit in this case is 15%, the soil was reduced by 15%, so you can finish the calling

It was possible to say just that, and not soar the brains in words, and there is a unit in descriptions (I saw what I wrote), you are a shitty mathematician (what’s the truth) and.T.D

But no, you need to write something humiliating and nonsense about the one in the descriptions?

Here in the news (and in the pattern too) they do not write in percentage, but in normal numbers (Soryang for stupidity, I forgot what it is called), so I write as it is, if I need to find out how much it is in %, I I find out, so just let them make smarters and will not run into this kind of calling.

But even so, one unit of damage, seriously? In this case, I do not think that these 15% is some kind of significant argument, but this was still disturbed by Facepalm

John Romero and John Karmak held a joint broadcast in honor of the 30th anniversary of Doom

In honor of the 30th anniversary of DOOM, the co-founders of ID Software John Karmak and John Romero gathered together to talk about the legendary FPS. The leading discussion was David Crandok (The FPS Documentary, Long Live Mortal Kombat), and the interviews came from Kraddok and the Twitch chat.

The conversation turned out for obvious reasons warm and festive. Karmak mentioned Fr "brighter" (and potentially technically risky) graphic effects that he would like to integrate into the DOOM engine, and noted that, in his opinion, the more mundane military-fantastic aesthetics of Episode One has preserved better than abstract hellish landscapes that later appeared in the game.

Romero, meanwhile, contrasted the ID DOOM Games before and after it, claiming that it was a technical "Sweet dot" Before Quake and a complete 3D-acceleration, they began to seriously complicate the development and limit the number of enemies on the screen. The developer praised the DOOM engine for creating more complex cards than Wolfenstein, but at the same time sadly noticed: "The creation of levels for Wolfenstein should have been the most boring work on level design in history".

They also enjoyed remembering the technical restrictions of that time. Karmak noted that although he thought that ID could "just sell doom in a brown paper bag", Based only on his quality, he is glad that they went further by making a cult box art and marketing. Both developers expressed gratitude for the packaging for the PC of the 90s and related "Fichi" like swearing cards, and I agree with them 100% with them.

As for the development stories, Romero remembered how he first launched a multiplayer shortly before DOOM:

I went to my office – at that time I did E1M7 – I looked out the window and saw that two characters were fighting, rockets fly up in a high window, and someone was shooting from a plasma pistol to another guy. And I am: "This will be the coolest game that the planet has ever seen, I can’t wait to play in it".

"I have already said that I am not a very sentimental person, that I do not spend much time on the memories of the good old times, ”Karmak admitted goodbye,“ but they really were very good. I am very proud that we created then and that this legacy has survived to this day".

Romero supported this idea, having thanked the Karmak over the years spent together, as well as expressing gratitude to the players who continue to return to Doom: "I want to thank all DOOM community members for supporting this game. And in general, just thank you for playing our games".

The new trailer about brave Americans in Hell Let Loose drowned in diesel tolls for a curve production and bugs

The new Hell Let Loose trailer, which tells about the upcoming Devotion to Duty update for WW2 FPS, is described as "embarrassing", "scary" And "sad", due to complaints about voice acting and a number of obvious glitches and problems with the production and directing. Users cannot believe what it is approved for showing. At the moment, the video has 183 like and 4.2 thousand. Dizlaikov.

Devotion to Duty brings to a military shooter a game mode 25v25, based on the battle for the Brekur estate, known for the HBO film "Brothers in Arms". He appeared after the original creators, Black Matter, transferred the development of Team17 and its partner studio Cover 6, and is scheduled for July 8. In response to fears about the quality of the display of Devotion to Duty, Team17 stated that "Understand" with a trailer in the next announcement.

Known for its realism and thorough attention to details, the game Hell Let Loose has become a leading WW2 game for players looking for tactics controlled by tactics, large -scale battles on the tip of the knife. Unlike Call of Duty and Battlefield, Hell Let Loose requires extreme caution and deliberate. If you break through the system and rush to the enemy alone, you will die in a matter of seconds.

Devotion to Duty seems to offer something like an alternative, a small gaming mode that pushes players together for faster shootings in style "Fast respuna". However, his trailer caused fears, since a number of technical and sound problems seemed to be missed and left before the trailer was posted on YouTube.

The trailer shows how a group of American soldiers lands on the Brekur estate to attack the German artillery battery. There are a number of visual errors in the trailer, including an ammunition store that breaks the upper part of the M1 Garand rifle: there is also a German infantry calculation that seems to have a couple of hands floating in the air.

"This is shamefully bad", – commented by one of the members of the Hell Let Loose community. "I’m scared for the future of this game", – The other says, and the third notes: "It is sad". ‘Wombatmedic’, the moderator of the official Discord game, said the developers "Review" Trailer in the next statement.

"Although we intended to conduct a briefing of developers yesterday [June 12], instead we will spend some time to deal with the update trailer 15 and offer additional details about the new game mode, which will be released on July 18. While we are working on this, please do not forget to be kind to all members of this community when you share your thoughts and opinions".

The possibility of peaceful passage in the original Fallout appeared quite by accident

If you ever decide to play Fallout from the perspective of a pacifist and go through the whole game without killing anyone, then you use what should not have existed at all.

In a recent video posted on YouTube, one of the creators of the Fallout franchise, Tim Kane, emphasized that the concept of pacifist passage was included in the original Fallout (1997) by mistake, but the guide of the game liked this idea so much that they decided to continue working on it.

Fallout is a post -apocalyptic series in which players will survive in a huge wasteland inhabited by bloodthirsty raiders, grotesque mutants and fractions fighting for control over resources. This is in essence a cruel game, which represent the desperation of the world, torn to pieces of nuclear destruction. This is a series that stood at the source of the genre and for more than twenty -five years has gathered millions of fans.

In his last video, Tim Kane turns to the concept of pacifist passage of the game. He emphasizes that he is a supporter of this style of the game and that, creating games, he tried to ensure that this concept was always present. In Fallout, this complicates the situation a little, since there are a lot of situations that "They will demand" To rely on battle and a brutal massacre.

In Fallout this happened by chance. We developed the game, made the main quest and all that. And at some point, I believe, someone from the quality control department said: "You know, you can play without killing anyone". It turned out that it was a side effect from the fact that most dialogue options for the game did not lead to anyone’s death.

Then this idea was supported by the whole team, and several changes were made to increase the possibility of playing with pacifism from beginning to end. Since then, each Fallout game supports pacifist passage.

But in a world filled with manual nuclear launchers, minigans and gloves made of claws of huge creatures, whether you really want to kill anything?

The new video The Invincible talked about the development of the game

In the world of The Invincible, players go on a cosmic adventure on an unknown planet Regis III. The game, inspired by the cult novel of the famous writer-fantast and Polish futurologist Stanislav Lem, offers the players a deep and exciting experience. In the new video, the developers delved into the backstage development of The Invincible, giving an idea of ​​the unique features of the game and atmospheric surroundings.

When players take on the role of clear, an experienced astrobiologist, they find themselves involved in the space race, which leads them to Regis III. Initially conceived as a scientific expedition, the mission accepts an unexpected turn when the team and her team go in search of their lost comrades. Each decision adopted by the player entails the consequences, potentially bringing it to the danger.

The game promises to unravel the breathtaking scientific phenomena against the backdrop of terrible landscapes. The players will have the opportunity to find fragments of what was lost, and report this to its astrogator, whose leadership can provide invaluable assistance in difficult times. The search for the missing teammates are intertwined with an intriguing secret that encourages players to make decisions and follow the trail, not forgetting about the unforeseen dangers that are waiting ahead.

On Regis III, players will meet many creatures, including robots and other people. The game offers players freedom of choice of how they interact with these creatures. They must decide whether to treat them as friends, companions or potential enemies. The true meaning of these interactions becomes a deep study, challenging the biased performances of players and expanding their understanding of human ambitions and prejudices.

The Invincible offers the players an atmosphere of the atomic punk, immersing them in the world, filled with amazing visual effects and retro -futuristic temporary scale. To move and explore the planet, players will use various tools, such as telemeter and tracker. These tools help to reveal the secrets of Regis III and contribute to the overall realism of the gameplay.

In addition, players will have the opportunity to drive vehicles on exciting landscapes, enhancing the feeling of immersion and adventure. In the game, special attention is paid to realistic interaction with analog technologies, which allows players to immerse themselves in the past era in a futuristic context.

Mortal Kombat 1 will not be variations of characters, but there will be brutali

Netherrealm Studios confirmed that there will be no characters in Mortal Kombat 1, but, fortunately, brutality will return in it.

Since the announcement of Mortal Kombat 1, many questions arose regarding the plot, characters and mechanics of the game. While this whole story with the restart of the temporary scale has become much more understandable thanks to some recent trailers, the emphasis on Camo and the fate of the returning mechanic remained somewhat more foggy.

Fortunately, after the gameplay’s debut on Summer Game Fest just a few days ago, Netherrealm became more frank in relation to Mortal Kombat 1 and confirmed more specific details. The official Mortal Kombat account on Twitter answered the questions of fans about how the game will be held and spoke about some features of past games that will return and will not return.

Let’s start with bad news – there are no more variations. Mortal Kombat X has a function when each character had three variations with several specific techniques for each form, which was expanded in Mortal Kombat 11. In Mortal Kombat 1, this possibility was completely removed, since Netherrealm confirmed that each character will have one set of techniques.

This is due to the fact that the Camo system "Replaced the mechanics of variations", What once again shows how important the new function for Mortal Kombat 1 is. Moreover, Netherrealm also confirmed that Camo cannot be disabled and they will be active in every type of battle, so you better get used to them. At least each of them has their own fatalities.

By the way, the good news is that the return of BRTALITII was confirmed to Mortal Kombat 1, after they were presented both in Mortal Kombat X and Mortal Kombat 11. Until now, we have not seen any of them in action (probably because they are still quite difficult to fulfill and it requires special combo), but Netherrealm said that they are there: "Oh yeah. We could not imagine MK without brutality".

These two comments clarified quite a lot about the Mortal Kombat 1 gaming process, but there is one central mechanics that still remains in question – the equipment system. The equipment system that appeared in Mortal Kombat 11 allowed the players to customize their heroes as in Injustice 2, but so far it is not visible and Netherrealm does not mention it. We know that there are already skins, but it seems that the equipment system this time remained aside.