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Forza Motorsport developers strive to improve progression, AI and the Race Rules System

Forza Motorsport from Turn 10 Studios has become one of the most conflicting games in the series since the release in October last year. While the game received positive reviews from many critics, fans criticized her for serious mistakes, such as an endless loading screen, car level and artificial intelligence.

In a new appeal to the community, Director of the game Andy Baudouin, creative director Chris Esaki and executive producer Trevor Laupmanis called three main areas for reviews, starting with the progression of cars. Recognizing that it is "disagreement", They said: "Studying the reviews, we realized that although many of our players like the system in its current form, many others do not give the experience of the modernization that they expect from Forza Motorsport.

To solve this problem, we study the possibility of making changes to the system. Our goal is to preserve what works for those who like it, and at the same time solve the problems that many of our most devoted players face.

And although it will take time to "correctly evaluate the options, make the necessary changes to the code and carefully test these changes", This year this is the main priority for the team.

As for the racing regulations, the team understands that in some situations it "It doesn’t work as I would like". We heard about inconsistent or unfair punishments in cases of intentional ram, displacement from the highway and rotating machines, supplanting riders from the highway. We also heard that for clashes at high speeds they sometimes do not punish, and for clashes at low speeds are punished softly.

It is important for us to collect all possible data about the race when FRR decisions are made erroneously, so over the next few months we will work with some long -standing players in the competitive Motorsport to collect direct telemetry during their game. They will record these cases and transmit data to our team so that we can make changes that will make FRR more accurate and reliable. We value your patience while we are working on improving the system.

And finally, the team will deal with artificial intelligence drivers, which is criticized for the most diverse problems.

We received reviews about the behavior of our AI driving: sharp braking and slowing down, lack of acceleration at the exit, too sharp braking on soft corners and too strict adherence to racing lines. We understand how important it is to have fair and competitive AI in motorsport. Our main priorities at the beginning of 2024 will solve the problem of excessively aggressive AI, as well as ensuring a cleaner start of the race in the first turn, where many of the above problems appear most strongly and affect the players.

These and other three problems "constantly" are in the work. How they will be realized, "due to the desire to regularly and consistently improve the experience in such a way as not to sacrifice stability and minimize the downtime". Most likely, this means that Turn 10 does not want to rush with changes that can adversely affect the game.

Developer Star Wars: The Old Republic calls the studio change “a new beginning, and not the end” for MMO

The developer Star Wars: The Old Republic assured the fans that the shift of the studio for MMO is "new beginning, not the end".

Earlier this week, it became known that BioWare will leave the development of Star Wars: The Old Republic and another studio will be replaced – the developer of Ultima Online Broadsword. As expected, the fans were somewhat concerned about this change, many of them were afraid that this means that the popular MMO was moving towards the end of his life.

After all these news, some of the former and current developers Bioware shared their thoughts about the alleged transition, assuring the fans that their beloved MMO threatens nothing. One of these developers is the executive producer of Bioware Keat Cannag, who worked as a senior developer in SWTOR, joining a team of developers before its expansion in 2014.

"Hey-hey-hey, that’s it. I hoped that my story about upcoming releases would help you understand that this is a new beginning, and not the end. We still have many stories, modernization and MMO content planned after 7.4. While the details are discussed and finalized behind the scenes, let’s not turn this into incorrect theories. I ask you to stay in place, and we will later report more details when we can.

Chris Schmidt, a former design director in BioWare (now he is a game director on Infinity Ward), shared on Twitter a detailed explanation for what he thinks about the recently declared EA plans. "For SWTOR: That’s good", – Schmidt explains, – "For BioWare: This is a big loss".

The developer talks in detail about this in several subsequent tweets. Having talked about what it was like to work in Bioware Austin (studios that created SWTOR), as well as about the business of MMO as a whole, Schmidt adds: "For me this is a new exciting chapter, and I am optimistic at what it means for the team and game".

EA introduced the atmospheric trailer F1 23 and reported the release date

EA announced that EA Sports F1 23 will be released on June 16 this year.

The last game of the F1 series, which goes to the PlayStation 5, Xbox Series X | S and PC, includes the return of the Bracking Point plot mode for one player, as well as a number of improvements to gameplay and quality of life.

The last chapter of the Bracking Point plot mode will follow the career of the protagonist of Devon Batler and his teammate Aiden Jackson, who, as part of the KonnerSport Racing Team team, are fighting for the right to compete with the legends of world races.

"The return of Bracking Point will allow players to immerse themselves in a racing story, which gives a unique view of Formula 1 along with genuine racing characteristics that our players know and love", – Lee Masza, senior creative director of the Codemasters developer, commented in a press release.

According to EA, the gameplay F1 23 will be a significant step forward compared to previous games in terms of physics and race management, which has become a direct feedback result with real F1 teams.

"Close cooperation with the teams allowed us to improve the management model, add more realism to the game, and the introduction of a new color coding system used in the cinema and on television made it possible to achieve a more realistic perception", – Explained the Mazer.

Codemasters made a number of improvements at the engine torque and the inertia of the car, as well as in the balance between aerodynamics and tire clutch, based on the reviews of the team. These changes should make cars more predictable during acceleration, braking and passage of turns.

F1 23 will be presented by all cars, racers and routes of the 2023 season, including the routes of the Laswagas Grand Prix and Lusail International Circuit (Qatar), as well as inherited Shanghai (China), Paul Rikr (France) and Portugal (Portugal).

Meanwhile, in the new F1 World Center, the content inspired by the real racing calendar will be presented, which will bring with them a number of modes and allow players to increase the level, completing tasks to earn new updates for cars, coloring, costumes and helmets.

EA also offers only the digital edition of Champions Edition F1 23, which provides early access to the game from June 13 and unlocked Las Vegas-limited time, as well as cosmetics, an increase in XP and 18,000 Pitcoin in-game currency currency.

Representatives of Bethesda responded to criticism of “empty” planets in Starfield

More than a year before Starfield’s release, Todd Howard, Bethesda boss and gamdirecter, said that it will have about a thousand planets for research. After some time, he added that there would be "Total" a thousand, since the developers restrain themselves. In June 2023, it became known that life would not be found by 90% of Starfield planets.

As a result, it turned out that a thousand is very far away, interplanetary travels mainly boil down to the use of high -speed vehicles, and these celestial bodies are empty, as expected. It is interesting, however, that the developers argue that they specially made such a design decision to reflect what space is known to the person.

This is Ashley Chang, the managing director of Bethesda, said in an interview with New York Times:

The vastness of the cosmos should make you feel the little. It should be overwhelming. Not every planets should be Disneyland. Everyone is worried that empty planets will be boring, but when the astronauts landed on the moon, it was also empty there, and they definitely were not bored.

He was echoed by Todd Howard, saying:

I think that each of us had a moment when we looked at the sky and thought: "I wonder how it is – to take off and sit on the moon? In Starfield, we needed a scale to convey this feeling. We could create a game where there are four cities and four planets. But this would not give the sensation of the researcher.

On the one hand, it is difficult to deny the case of developers. But on the other hand, their words can be considered as an excuse, and very unsuccessful. Moreover, during the marketing campaign, they deftly avoided a detailed description of some elements of the game, for example, a flight in space, which is ultimately carried out mainly through the menu.

Recall that Starfield goes to PC and XSX/S tomorrow.

Sensation of scale? You went there tightly. This is a boot simulator. Loading on loading, loading. In the same No Man Sky, this very sense of scale is really present, t.To. You see any planet and you can sit on it without these download screens from 2010.

The immense space of the cosmos? You have every planet, this is a stupid flat texture through which you can fly, and the entire scale is contained in constant loading. All space is just a set of locations, most of which are empty and in which to do not.

The game was even worse than F76. In the latter, at least the card was large seamless and the loads were only in the rooms, here for each sneezer on the loading screen. Sit on a ship – loading. Take off – loading. Sit on the planet – loading. Get out of the ship – loading.

With all this, all your "planets", on which there is nothing, you can only explore on your two. There is no transport in the 2300 years on the lorus of the game? Mass Effect was released more than 15 years ago, and there was an excellent Mako, which was interesting to ride. And you and your unfortunate engine did not master to create a character for a character in 2023? What an excuse for this? And 30 frames in 1440p on consoles? This "artistic vision"?

Go to the stump, gazebo and other marketing rats, scribbling these "excuses".

The game also did not go at all at all. I expected something really wow, even Cyberpank at one time met these wow met.

Do not compare with 76.
No matter how I like Folish fans, no matter how I enraged the rainbow world – but 76 is at least a game. and this is not what

The main problem is not loading, but dull gameplay, quests, visuals, and total monotony of everything. I was generally amazed how it happened, I did not wait for anything, but I didn’t even expect such a feces even from the current gazebo.

Well, 76 fucked mainly those who played the game for the sake of the plot and a loner and they didn’t rest it online. And so the game was tolerable. Idya with a teropharmace after the explosion, the cool would not have prevented the same in Skufield

Maybe Todd will explain to me why on the moon I found the outpost of scientists, where the main zoologist gave me a quest to search for a group of zoologists on which wild animals attacked, on the moon. Why on the same moon I found a cave at the entrance of which were the roots of the trees? Why does Sarah say on Mercury – "But then life once boiled", Why at 380+ degrees on the basis of pirates there are chairs with beer and snacks from the outside of the base? Why is Io a piece of cold stone when this is the most hellish place in the solar system? Why on the titanium in the new estate they say to me – they didn’t find a life on the titanium, while a two steps from the colony of the cave, where luminous mushrooms from Skyrim grow, the bones of animals and heaps of giblets are lying around, and three steps from this cave are whole deposits of fossilized trilobites , in 2 minutes I found more than NASA in the whole history or generation of planets and activities to screw it up if only it worked?

It’s just that all this crap is accidentally generated, this is the main feature of the game😅

"Congratulations! You surpassed the achievements of NASA! You are our hero!
Are these miserable . enter the game spent on the game. $ is not worth it?"
(c) Todd

I suppose something like that. :)))
. And we gamers are just ungrateful. eh.

You just don’t buy it, I did so .

And you can just accept the fact that this game is not only about PIU PIU but also about freedom and adventure.

Just like in the good old know -Sky! Why then do you need a starting officer?

They are in different categories and genres, therefore, comparing them is not correct.

Well, I agree, the know -Sky know not 200 miles of green rubles cost, the budget is more modest there, and the graphics with optimization in the know -Sky know will be better, and modern AAA Games should be expensive and expensive, it is bad to be optimized, even under Popularly the whole world of jubifors, and not to have modern technologies, but the genre, well, I would not separate these two games, the RPG component in Starfield is simply terrible, and those who bought it bought not because of the plot, but as you previously said For the sake of adventure on different planets and dripping in various designers!

Oh, these comments about – this is not about it, but about that, and not about that, but about VOOOOOON then

That is, populated planets are only 4, the rest are like a moon?

And there the earth count the moon, except with monuments

that they specially made such a design decision to reflect what space is known to the person.

Instead of awesome cosmosim, we will make dull shit with a banal chosen one of which the gazebo loves so much. Not far from the dragonorrheated.

For cosmosim, their engine is not suitable, and for some reason they do not use the other. And there was no apparently cosmosim to do, and so, shooters with dialogs against the background of space.

Cyberpan at one time had the same story, the engine could not cope with the ambitions of the developments) But even there everything turned out well in the end, plus the game was also converted into a great Benchmark of modern technologies)

A small indie studio, everything is fine, modders will finish for free;
I remind you – everyone was waiting for a wow project from those "Hey buy" it did not work and had to sell the studio, now they work under the canopy of the green crown;
for example:
No Man Sky is bad with style, but purely in an interactive is worked out and more playable without "invisible walls", For example, in the form of a planetary orbit with which it is impossible to fly away or loading screens there only when jumping from a galaxy to a galaxy, and not every 2 minutes of calls at the door, and the planets are not empty (albeit for a box);
wait from the gazebo "Ultra Exclusive Super Remake Edition" this miracle as Skyrim – no, for the next 10 years I have other plans and money will be better off on something worthwhile
In general, it is strange what people hoped for, where the game does not understand that the era of space is an era of healthcare and a healthy lifestyle (children from the same one "The story" They won’t take it just because the laziness of the gut will tear them away from the spacesuits), but this is in those places where there are semblance of cities all the time,
Plus – again there is no tool for models, the engine from Folych, it seems that the idea for paid mods will be taken from there, again the greed of Toddy and Filly destroyed
The political decision to remove the English language from the game and all the mention of it (so that the chosen units, but in fact, are not portable to many ordinary people) – well, there are no specific abstruse dialogs, so we are tolerant, we just remember the times of SWTOR or something- then we play (well, or Donatim ZOG for a high -quality and quick translation, which is also normal – we are a lot, from each a hundred, already a huge amount)

The only plus is the style of partially stolen from franchises like strangers (seriously, change music to more gloomy on empty locations and here it will be 1 in 1), but the graphics never solved 100% popular love, too, never provided

Personally, I was waiting for Skyrim in space scenery and with performance like fola-4.

There is an elite for normal kosiosim. For especially rich perverts, there are SS and boats on a piece of bucks.

Well, oldizen for abnormally rich people, there is Eve Online for real cosmosim, when you do not need to work and a lot of time on the farm of space on all fronts)
And wait for the second Skyrim from those whom he did not take from the debt pit – no, it was not necessary, Skyrim left 12 years ago, people who were not only released, but those who started and even brought it to the release, so the quality from the gazebo equivalent to the fate of the Star Wars franchise – people have changed, and quality flew off

Well, either in reality to be on the moon (it is clear that it will not be boring), or in the game, especially with the middle graphone. As if there is a difference)..

Yes, it seems to me it would be better to make space within the solar system. Would saturate 3-4 planets there with more or less some content. There, for example, a nuclear apocalypse and the entire planet in ruins occurred on Earth, Mars was colonized and there would be a dome everywhere there. I was interested in playing this and there was a sensation of research. Well this is pure my opinion.

Yes, remove the dick with the planets, the game is what kind of boot simulator is how to explain

Yes, all these permanent loads were sore, to the planets, like in no man sky, you can’t reach, but where in the game Delhi is the dissection ?!

that you dissected not the realism of NASA will not appreciate

Yes, they could generally make a black background with a white point in the middle to go to it for 150 hours

It will be Starfield 2

The elite is much more conveying his words.

Game dull piece of code. Full of worlds, but they are all empty and the same type. Well, see the games supposedly "under realism" Obviously not for me. It’s just dull, boring, not interesting. How, why and why? this is the game and not a documentary from BBC. No matter how I love games about space, I just can’t play this, well, really, in a couple of hours boredom becomes unbearable. Just make a game with one star system and a bunch of planets, saturate them with content and all, nothing more is required. No, it is 1000 planets, of which 95% of each other’s clones. On which there is absolutely nothing besides collecting resources! I won’t even talk about the main plot, the gazebo Style, never change.

Starfield is a 1000% game of the year, not the same as the BG3 garbage.Here you have graphs, as in Alien Isolyashon, and space as in intercellers, and cool animation¯ \ _ (ツ) _/¯

Xs, what he is about. In Starfield, I felt only despondency from an endless emptiness.

I read the comments that the game is dull . Let’s compare Starfield – 200 million.$ budget and Star Citizen – 550 million.$ ? Which one is better than another and why?

Starcitizen, even with all bugs and one (for now) system, simply devotes the Starcitizen online Starcitizen and the Single arbor crafts.

Cho, I bought a boat for a thousand bucks from the scammers and now we must somehow justify the investment? Kek.

I bought 5 years ago for $ 25 and play, in normal space

Normal space is an elite.

There is no cosmos in the SS. A pair of locations and rackets for suckers for over 9000.

Yeah, I would still say Todd until the release of the game "We will have empty planets so that you would be fond of running around the wasteland, you will buy a game for $ 70-100, and we will just make you tes6 if we are already starting to develop! pre -orders will soon be open at $ 130, the development is getting more expensive" .

But seriously, it sounds like an excuse for his hack, or rather Starfield)

Games are a way to get away from reality, and not vice versa

I think this game was conceived as "Model simulator" where each modern will modify it, some will take care of patches, others of the visual component, the third creation of planets, the fourth creation of quests on these planets, etc.D. And the grocery will simply row the money and rub into the ears of gullible customers that they are doing all this.

I think that each of us had a moment when we looked at the sky and thought: "I wonder how it is – to take off and sit on the moon? In Starfield, we needed a scale to convey this feeling. We could create a game where there are four cities and four planets. But this would not give the sensation of the researcher.

In the game, we are still sitting and thinking what it feels like to land on the moon, for you forgot to make free landing on it..))

Probably because the landing on the moon fake is not technically implemented on this

They are not empty, but simply not inhabited. Model, welcome to a game where everyone is available to the planet for settlement with all that fantasies is enough for. A talented programmer can release his planet for the Universe of the Game of a famous studio. At least to the planet, they can find their owners who will give them the names. Especially Todd without problems "licenses" fashion, will officially add them to the game in the form of additions, and then sell the type "Super Gold Edish Starfield 1000 planets +"

That is, Todd has just insulted games in which 4 cities and 4 planets? Lord, what heresy they carry.. Compare the game and conquest of the moon.. I do not have the point of discussing their statements, since they are stronger than they themselves will no longer.

The ends were crap with flights specifically, and even through the menu it must be done🤦🏻 Alexander

So I’m wondering what it feels like, to fly up yourself and land. After all, this is not in the game 👍

There is some kind of game in Steam. There you are nam-nft in the Saturn missile and there are interactive codes and press them to press the KK in the 70s to take off, but if you don’t know how you can skip it. The game had very low scraps.

This game is not about the planet (c)
Then why did they shout so proudly about these 1000 planets? Marquetologists Damn.

The first trailer for the Fallout series from Amazon invites you to a friendly wasteland

War. The war never changes. Amazon released the first teaser trailer to her adaptation of Fallout, and it all starts very similar to the game: the inhabitant of the shelter leaves the comfort of his house to explore the dangerous post-apocalyptic wasteland outside. And, of course, it is dangerous.

This time, the inhabitant of the storage is the name of Lucy (Ella Pernell), and in a short trailer she experiences many key points of the series. These are terribly mutating animals, and destroyed cities, and the militant fraternity of steel, and uprisings in shelters, and shootings in the style of the Wild West, and a very good dog, which also also a killer. And, of course, classic melodies – in this case, this is the song Net King Cola "I don’t want to see tomorrow". The series takes place 200 years after the apocalypse; The trailer ends with a nuclear explosion that changes the world forever.

Fallout will begin to broadcast on Prime Video on April 12 – this will be the first new large plot project in the Fallout universe from the time of the Fallout 76 online game in 2018 (or Fallout 4 in 2015, if only single -user games are considered).

Looks very, very interesting.

It looks very vomit.

will always be dissatisfied💁 Alexander

What is atmospheric? The dumb renders of monsters? moronic sound? "Strong woman" In the role of gg? Laughter of a dude cyclop type?

Cockroach, according to the schedule as from the 90s.

How it might look interesting circus on the exit with Harley Queen and Dead Pool at the head? And this is in the Folovsk universe, yeah. I won’t be surprised if the dough is knocked from the Avengers and people Cross.

The series on Folych should be tough, cruel, in the yellow-gray color scheme, with a constant feeling of loneliness, the end of the world and hopelessness, as well as with black humor and sarcasm. And with long shots against the background of destroyed civilization. Somehow it seems to me.

And not this vale with a black man, as in the ZV.

Remind how the first folich is over? The hero went through a bunch of trials, saved the world count, and when he returned home, he was nobody needs, after which he died in the desert.

Here the whole style is taken from the phalaut 4

Fallout franchise and brand belong to Microsoft in the person of Bethesda. Todd leads her. To expect the atmosphere of the first two parts or NV is somehow strange.

Torch, another spoiled franchise.

Right! Not that this abominable New Vegas with its orange filter

But first founded a village.

Here people write "Very interesting", but I somehow did not feel the spirit of retro-futurism. Here..Well, I didn’t feel it and that’s it. I’m used to Fallout to see something from the peaceful era of retro-futurism everywhere. But in the trailer they didn’t show such a thing. But in general, norms

And also in the main role of a woman, well, at least not a black transgender-mutant)))

Well, the GG girl is not a problem at all. Yet in Fallout you can play, both for a man and for a woman. And the GG girl is not always bad. There are even vivid examples, in the spirit of Ripley from a stranger, when it is quite to the place

Most players playing in the last Folych and Skyrim roll modes on busty and assholes with the physics of all of the above, sit on a chair that became white, although it used to be black..

Children’s nonsense in 1080r and hack in blue costumes.
Beautifully healed nose without ulcers.
Gatling does not get into the target.
Ketchup explodes in a bar and spills inside the bar on a glass window when duel murder occurs on the street.
Mutations – just to have. Without natural selection.
A lot of show -offs, little realism.

little realism in the film adaptation !games!, which is built on non-realism and science fiction

Well, like, the whole window sprayed the whole blood, but the bullet to break the glass, I couldn’t))))

So, I understand. What I thought "window", it turned out "mirror". It’s a hairdresser on the street?
In any case, the shot is brought from left to right (see where the blood splashes from the victim’s shoulder).
That is why it is not clear why it explodes "ketchup".
I have one answer that "This is an artistic technique, without logical justification, for shaking nerves (impression) the viewer"

Horror like smell Fallout 4 and 76.

This is Fallaut 4

Cyclops are a shelter. Stal?

Not a canon. Where is the famous phrase in the beginning.

There is no Perlman in the castor (and in general, except for Goggins and Maclaclena, there is not a single Malamal famous actor.

To have a phrase at the beginning, you need to play the game, but the filmmakers did not play.

Yeah, like the lord of the rings.

generally not like the lord of rings. At least the picture corresponds to the spirit of Folych.Wrap-ups of retro-fluorism as loves loves less than could be, but tin piled. For the Apocalypse of the Norms.

Yes, it looks much better than I expected. We will expect.

Especially the power armor looks like a cardboard craft – class.

Where did you get this tin in a minute video, fucking?!

Still, I would like the surroundings of the original Fallout (1.2, New Vegas), which was far from Bethesda . And such a praise of Todd Howard, just cuts his eyes . In my opinion, the best that was with Folych from the gazebo is Fallout Shelter, and 76 generally killed the ENT. And the trailer looks too mott and stupid, the ghoul is generally like "Hollywood" , And the power armor looks like a miserable cosplay, even a radtarakan and that wretched. The only thing that really intrigus is Jonathan Nolan – the first two seasons of West World were gorgeous.

will not and not need. I am 38 and I have not played in the first folauts and I will not play already. And for me they began with f3. As for most

I’m 25 and I still re-register F1-2, the benefit of them was added to Nevada and Sonora

forget it, there is a duckling syndrome "like most"

Seriously? 1.2 and HB per shelf? Yes nv no less clowning than 4ka, if you look soberly.

It sounds like you have cancer, but it remains just a little bit. And it’s too late for you to start a new passage of some, relatively, medium-large game. You just don’t have time to finish it.

Ah. You have brain cancer.

Okay, I’m sorry for the audacity. But why not try to play in 1 and 2 parts of the cult series? I also started with 3, and nothing. Part 1 and 2 and even Fallout: Brotherhouse of Steel passed. In the first part, for me, there was a very interesting plot and a cool tragic finale for the antagonist and protagonist. And the story of Richard Moro, his purpose of life and his final choice, if the GG can convince him, is remembered much brighter than the final of the President-work of 3 parts.(The road to hell is paved with good intentions.) And in the first part atmosphere is cool. The main threat to the wasteland is not thrown over you from the first minutes of the game. And if the game is gradually going through the first time, then at first you will hear stories about huge people of mutants and that there are a whole army somewhere there. Which is very overtaken a little sappress. Plus, this is one of the games. Where the threat is real, not imagination. And the GG is once to scratch the eggs, for the more playing time passes, the more the Amia of the Super Mutants captures settlements. And not as it was in the rest of the series: they say yes, we have an urgent business, we must look for a son/father/Holy Spirit. No, hu*nya, I’ll go to build a settlement, yes Boston/Washington lift it from my knees, and the relative is walking up and will return.

A Hero’s Rest Fantasy City Simulator received a major update

Today, Vanargand Games has released a new update for A Hero’s Rest, a unique control game, which uses a fresh approach to the traditional genre of fantasy adventures. Instead of playing the role of the hero, the player takes on the role of the owner of the noisy medieval city. The new update added long -awaited equipment templates, a detailed compensation, specialization of workstations and new updates of workstations, which completes another milestone on the way to release.

With the latest update, A Hero’s Rest players can now access the equipment templates, which allows them to easily create and configure equipment for their heroes. The new compensation is a detailed guide containing all the information that players should know about their city, heroes and recipes of craft. Specializations of workstations allow players to configure their workshops with a wide range of privileges, which can be selected in accordance with their needs, and improvement of workstations help to increase performance and efficiency.

In A Hero’s Rest, players have to build and manage a medieval fantasy city from scratch. The main game process of the game revolves around the construction of buildings, such as hotels and shops, and filling them with various items, such as weapons, armor and magical equipment to attract heroes to the city. Players can decorate and improve their buildings to increase their attractiveness and please even more powerful heroes.

One of the key features of A Hero’s Rest is a craft system that allows players to create a non -standard equipment for their heroes. Having thousands of accessible settings, players can create a unique and powerful equipment to satisfy the needs of their heroes.

As the city is growing, and the heroes are becoming more powerful, players should put quests for them to collect resources and protect the city. Observation of how heroes grow over time, and influence on their fate using the tools provided – the central aspect of the game mechanics of management.

New data indicate that Starfield planets will be depicted on a realistic scale

One attentive to details the user recently discovered evidence that in the upcoming role -playing game Starfield will be accurately scaled images of the planets, contrary to some previously widespread opinion.

Although a significant part of the numerous Starfield planets will be generated procedurally, not all celestial bodies that players can visit will be completely fictional. Bethesda has already confirmed several dozens of such places inspired by real astronomical objects, including Mars, Jupiter, Mercury and Pluto, as well as numerous famous moons and asteroids outside the solar system.

One of the small problems of the players, which periodically arose after the release of Starfield Direct was on June 11, was that many intra -game images of real planets look unrealistically large if you look at them from the surface of nearby moon or other celestial objects located nearby. Exploring these statements, the Reddit Nimbulan user managed to get some evidence that Bethesda did not necessarily overdo it with the scale of such planets. In particular, Nimbulan used the NASA Solar System Simulator program to get an assessment of how much Jupiter should be, if you look at it with Io, one of its many moon, which is already confirmed to visit Starfield.

Although the viewing angle of 90 degrees, used for modeling, was slightly smaller than the previously shown images of Jupiter from Starfield, the perceived size of the planet, calculated using the NASA tool, mainly corresponds to the players taken to the IO. As a result, the author of the experiment came to the conclusion that the planets of Starfield will not necessarily have an unrealistic scale when observing from afar.

In fact, the cards for research, inspired by heavenly objects, will probably be much smaller than their real analogues, since Bethesda never claimed that Starfield will be exciting the universe with hundreds of planets of realistic size. But as for the alleged sizes of these astronomical bodies, it seems that the developer will at least sometimes include realism. And although it remains to find out how often this will happen, the planets of Starfield already look incredibly diverse, which will be interesting to explore, regardless of their size.

A real simulator of the Porn Studio “Sex Lens: A Porn Story” entered the PC

Various Games for adults have long been stable for PCs, but today the players have a chance to lead the whole industry porn. An unusual simulator was published in the Steam digital store "Sex Lens: A Porn Story", which allows itself to take on the role of the owner of an entire studio for adults. In this visual short story, it will be possible to become a director or even a participant in erotic films.

Starting from the bottom of the porn business, players have to independently engage in the development of their studio. You will need to personally select actresses, think over deep plots and work out each character for your films. IN "Sex Lens: A Porn Story" Not only the responsibilities of the studio manager are on the player’s shoulders. The director’s chair and the place of one of the participants in adult films will also be yours.

An experienced team from the studio is responsible for the development of the game "Romantic Room", which has released more than a dozen various projects in this genre. The authors of the project promise in the future to add new subjects and opportunities through additions or free updates.

Everything was waiting for the game of the year. And here she is.

Just Petrosyan. XD

And the characters look like terrible rubber women

you don’t understand anything in perfect women

Where are they terrible then!

Here is a living real non -rubber beauty

WTF. Thank you. I have breakfast.

And this is, by the way, Miss DHP, as they say, the horrors of war))

So this is not a simulator once, but just a collapse

Well, in such short stories there is a simulator. For example, there is a pornonell, where GG controls the hotel and there the simulator is quite high quality and interesting.

For the first time played such a game not for the sake of 18+, but for the simulator (manager of the hotel).

Mystwood Manor, if I understood correctly. A really good hotel management simulator, even without adult content, you can get stuck.

u3epjlu, answered correctly.

Not a simulator, rather a strategic. But realized really high quality, at least by the standards of browser.

Better to play in WET.

Exactly! Give a remaster!

We played a variety of WET) campaign)

There was a whole trilogy about Lula. Wet The Sexy Empire (1998) is only the first part, then the second Wet Attack The Empire Cums Back (1999) and the Third Lula 3D (2005).

I remember for the sake of joke gave the name "films" On the tracks of the broom. AND. And it was perfectly laid down – The Unforgiveven, Enter Sandmen, Nothing Else Matters, Fade to Black.

This is a normal topic

Suddenly read a positive comment from you.

He just has a low level of shame-track in the body today. The weather, probably.

That’s something good finally happened

After Balda Gaia 3, many developers finally realized that the topic of boobs would never cease to be relevant. Even complete game can be sold by introducing into it "Romantic lines" in which you can pull terrible, green -skinned, and bears, as well as other animals.

Try to let out with boobs fat, chocolate, a curve of Femka – I think you will find a deafening commercial success . or the boobs will not save ? Or is it not a matter of boobs, but in beauty

*The oven is no longer needed*. Again, clicky headlines

Something in screenshots with graphics is completely bad, some cartoon

what did you want.

And what? In Treasure of Nadia, although there was a lot of nonsense, but in the end the plot was so good, the very entertaining denouement was. For porn, of course)))

It will be difficult to make a deep plot without hands)))

Acting Lessons has a plot that experienced scriptwriters could envy.

There was a sexwall at one time, visually very good for her time, but terribly monotonous.

If they make a game that gives the opportunity to create full -fledged plots, and even models of characters if they are close to real people, then this may well take off. Especially if there is no censorship – without pixels, age -related restrictions on models and plot, if you understand what I mean))

Yes, and another question: and on torrents, when the game appears? Sloved everywhere, in t.h. And for adults – there is nothing.

I went to directors. Let me teach me! (IN. IN. Mayakovsky)

you can relax, the costs did not bring. I immediately doubted, glancing at the screenshots, moved to Steam. there the video is frankly fig, but maybe a game about an interesting gameplay? No!) Here’s what they say in the comments to the game:

"The game passes in 98 minutes of leisurely closing. Fully linear. You poke to where the hint indicates. There is a pseudo choice (only 2 endings), with several dialogue elections. Making money is a dummy, there is no economy here at all. Only buying items necessary for quests, money is automatically accrued every day, regardless of your actions. In general, everything is very bad. Monotonous animations. The plot is bored to disgrace. Models, and the topics of games are downloaded from one game to another."

So if it is strongly pierced, it is better to open any porn site, there are such cartoons (with the same animation, and somewhere it may be better) in bulk.

The NBA 2K24 gameplay trailer promises the “Dawn of the New Age of Realism” thanks to Proplay technologies

It’s time to talk about the NBA 2K24 gameplay and feel "The dawn of the new era of realism and authenticity" Thanks to Proplay technology, which debuts on the consoles of the PlayStation 5 and Xbox Series X | S.

Proplay, as the authors promise, raises a franchise to an unprecedented height, using advanced technology for unhindered transmission of real movements from real NBA matches to the NBA 2K24 gaming process.

For two decades, 2K has helped athletes recreate their branded movements using MOCAP technology. Proplay allows you to most accurately reproduce controversial steps, acrobatic throws, etc.D., directly broadcasting real shots from NBA. Players will also see the difference in throws and free throws, as well as in attack and protection outside the ball.

"Our desire to develop NBA2K based on community reviews is one of the reasons why devoted players and basketball fans continue to play this game over the past 25 years", – Said Mike Wang, Director of Visual Concepts Game Processes. "We added to the game NBA 2K24 improvements, which are more based on skills and intuition, which accelerates the gameplay for the entire community".

Mo-CAP helped the NBA 2K to reach the present, bringing the players closer to NBA as never before, and will continue to play an important role, but Proplay changes unnatural technology for the peak of performance in a natural and intensive environment.

Throws, movements – any movement of the player outside the site, dribbling, rebounds, blocks, transfers and free throws – in the NBA 2K24 are felt differently because they were made in real time. Previous versions of NBA 2K were distinguished by a variety of dribbling combinations and unique throws, but so far it has not been possible to transmit a bend or athletic lei-up under the ring to such an extent.

Proplay technology generates authentic movements that can be made only by some of your favorite players. For example, the avid fans of the NBA will learn the unique form of throws and penalty Kevin Durant, the explosive movements of Stef Curry in dribbling and many jumps outside the dribbling, the methodical movements of Nikolaa Yokich and the list can be continued until infinity. Proplay makes the game more believable.

NBA 2K24, will be released on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC on September 8.

MEMMAL SHESHER “Rus against Lizards” burst into the Russian top 10 best-selling games in Steam

Unusual slasher from a third person "Rus against lizards", created on the basis of local meme, gained great popularity and support from the game community. The English studio The Bratens, together with Smola Game Studio, has released the project only a week ago, and he has already conquered Steam digital store sales stores. "Rus against lizards" In popularity, many gaming novelties and other hits, bursting into the ten best sold.

It was reported that the slasher began October with 8th line in the top 10 best-selling games in English Steam. The project bypassed the remasters of Crysis and Noita’s Rogalik. Only such game hits as Counter-Strike 2, Baldur’s Gate 3, Pubg and other popular network projects were able to surpass it.

For a game that was created on the basis of a meme about the military clash of ancient Rus with lizards, this is an incredible result. The store users have written more than 6 thousand reviews for the game, and the vast majority of them are positive. For now "Rus against lizards" Steam has 97% enthusiastic reviews from players.

I mean a meme? This is a historical fact

Simple in the voice) Thank you) Your comment made my day

There are also heroes on earth mother

Well, for such a price, of course, many will buy for the sake of jokes. Encourage hack.

"Lizards against the Rus" he would buy with a screech.

The main thing is that there you can play for the character that characterizes each of us – dodge: D

Still Starfield is still better

Hay yes there is!

Rus against the fucking.

ABOUT! Skidos! We take it.

Darksoule resembles

I must say coolly captured a wave of hype, well done.

As in due time and dock 2, as in its time and Gladovlavkas, as in due time and Dr. Livsi. All such games burst into the top. This is no better and no worse, the same story.

Dino Crisis in English: D

Took on the day of the release! Supported the domestic developer!

This game is just an imba!

Blijin does not have enough 5 rubles on the steam wallet)

heh, heh. game for someone who for some reason did not know the meaning of the word "PIZ. TC" (Well, you got)

Some kind of crap even 42 rubles felt sorry !

Rus against lizards, and is called

And what does it flow from? Slavs just fight against some lizards, and this is like funny?

Lizards against the Rus – a historical chronicle, a series of powerful video materials that began to appear at the end of the spring of 2023 dedicated to the cold fables about the confrontation of ancient Rus (this is how the cyber -nanocyvision of the Slavs, which lasted on the whole planet and was highly developed before it before it was found before it The war with reptiloids crushed) against crypto -shafts, as well as other Rus entering with lizards in unmeasured sexual relations.

The first videos of this subject were published on the channel of Professor Bagirov (Alexey Sergeyevich Bagirov), who indicates that he received 4 higher education at Moscow State University according to various history options, and is also a candidate of historical sciences. Reports that it is engaged in exposing the propaganda of lizards and helps to overcome the reptiloid falsification of history.

Bagirov published only 5 ordinary videos and 6 short ones, but quickly became popular.

In addition, he published a video about how all the inhabitants of Israel moved to the Trojan horse, as soon as they found out that one shekel was lying there, but it was blocked by YouTube, apparently due to the potential criticism of the Jews, who were compared in this video and described in this video and described As stingy.