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The most popular class in Baldur’s Gate 3 is currently a paladin

The most popular class in Baldur’s Gate 3 is currently a paladin and most players have chosen the role of good guys.

The developer of Larian Studios has published convenient infographics today and, among other things, it confirms the popularity of the paladin, which is possible that it is resilient, heals, can use many types of weapons and performs many important roles. In second place are wizards, in the third – magicians, in the fourth – rogues, on the fifth – bards and barbarians.

Finding out the moral compass of its players, Larian reports that "In terms of diplomacy, players are inclined to the side of good". Apparently, the key test was the first meeting with the grove-lover: 65.1% of the players saved the grove, and 34.9% attacked her.

It will be interesting to see how this indicator will change and how Larian will measure it, as the players go into the game and face a more difficult choice. I am also interested in whether the preferences of the players on the PS5 can noticeably differ from the preferences of the players on the PC.

I took a rogue, dark elf rogue

You plan a multi -class with scout?)

I already did it, rolled back)) Something at the level 8 obviously did not go like that

It looks like a spoiler)

Let’s go in more, until I want to start from the beginning

Fortunately, you can reassign everything at any time for a penny)

No, well, it’s clear why, many play the paladin.))

Rethinking a song about Ilya Muromets from "Gaza Strip" ))) for new realities. "Ilya went out onto the porch, scratch his egg. " ))

And the monks seem to not at all in a percentage did not fall, but I play for it

The monk is pretty.

The shadow monk was not given an attack like a rogue, a cartoon with a rogue also makes no sense, t.To. We need fencing weapons for the sneakers of attack, and if you take a weapon, then the monk’s fists do not timid, as a result, a useless subclass turned out, but the open palm is cool

Well, I didn’t really go with the shadows, but the path of the four elements and open palm is enough.

I first chose with shadows, and so far it is not impressive that in your opinion there will be more interesting two other two?

He suffered for a week, chose the class to satisfy my respects and also began to paladin. But these oaths are infuriated me.

Such realities 5 editions of the DND, in PFS simple. However, I still do not like the paladins and people with the paladinity of the brain.

And what’s wrong with an oath? At first I was also afraid that I would lose her, but I completely deceive myself, steal and kill in the back from an invis and nothing – an oath on the spot.

It depends on what an oath. If ancient, then you cannot do anything that contradicts the laws of nature. If goodness, then you cannot do not properly knight. And if revenge, then you are obliged to pump all enemies and never spare anyone.

Well, I have an oath of honor and I do everything that I described above, while I observe the oath of revenge, although it is not mine.

Agree. The oaths with oaths are somewhat strange. I decided to stop to stir with Ginian, told her about it and my oath flew off.

Palladin is cool, he is a warrior, a priest and a little necromancer (oath -criminal)

Wizard Van Love. I always go through the wizard in the RPG first

You won’t believe it, but the oath -criminal in the face of the paladin is no worse. Even better) undead to take control in the midst of the battle, heh

Well, who would have thought that the paladin, once again, is the most popular class. It never happened, and here again;)

Xs, while in Pati the most important plot-acassen, since a bunch of fights can be tactedly hit, shook, gg monk man

Where are you going to hide if the mobs are seen?

Spell is for such situations in battle. Did not hear?

T.e. Rog must be thrown at ourselves? somehow it’s stupid. In normal games, the horns have an invis

The horns have secrecy, clamping the observation zone button of enemies, leave it, turn on secrecy, go into stealth and attack it with an advantage.

Realities of the desktop role system. In it, the horn has no invis, they play there from Stlax. And if you just want him an invis, then ask Larian to add to the game the level 20 and prestige class of the shadow dancer. So he can throw an invis at himself, gets advantages from being in the shadows and weakly lit places, and having pumped out, he can call on the help of shadows, which in some cases as opponents – a little IMBA.

I do not like paladins from the desktop system. The class is not bad. But people playing them, I better say anything. And from the classes that I more often play in the desktop system – Rogue, and if you want to play with a brand, then most often I take Varlock, sometimes Sorkka.

one thing is a desktop, another thing is a computer game)

Well, here I can only answer that it depends on the specific game and her mechanics. If the BG3 was made according to original mechanics, this is one. However, first of all, here a board game is used as a foundation, not without editing for a computer game, of course. However, the basis is the basis.

I immediately chose for the bard, to hell with this seriousness. In addition, he has very background dialogs

Similarly, the Bard-Plut multi-class, without even considering others, for the sake of epic passage

By the way, yes. Perhaps the platform is indirectly determined by the Architip.

I haven’t played the gates yet, I didn’t particularly look particularly, but it is interesting if there is an opportunity to cook a more or less classic horn and go into the solo on tactics?

In divinity, OS2 played just such a build, t.e. with an emphasis in the military and art + several schools for buffs, etc.P., The main goal was an absolute dominance (even without getting damage) on tactics+, which in the end turned out without problems. Passing somewhere 110 hours.

I think this is impossible.

First, some bosses require at least two. They cannot be killed with secrecy. It is necessary to use the elements of the environment. Accordingly, while one lures in the right place, the second attacks.

Secondly, some fights require the participation of as many group members as possible. For example, in the underground temple, portals are opened through which mobs begin to jump. Alone, you physically do not have time to close all the passages and you will find yourself overwhelmed by opponents from all sides.

Thirdly, some fights go for a while. For example, in order to save definitely a non -boss, you need to bang the boss until the cage hanging over the abyss.

Fourth, alone, the superior enemy forces will be trumped by you. Unlike division, the armor does not give you any protection. It does not reduce damage. Armor influences that got into you lily no. So look at you at first only one, a maximum of two attacks on the move. Enemies from 3 to 8. If you throw any debaf, then consider that you are a corpse. Plus some mobs explode after death. So there is not enough health.

In the fifth, classes are clearly spelled out. Classic horns does not know how to creep, and the potions do not restore so much health.

Well, in the sixth, you are corny to lose a huge piece of content tied to individual tasks of satellites.

In OS2, I also had to use partners, someone with a talent friend of animals, someone with gloves of teleportation and t.P., just to cover the content of some, secrets, etc.P., And then I just drove off. Perhaps here you can go by the same principle, the main thing is to brew your horn with a hard?

And according to the content of partners, then the divinity was first passed in Pati, and then solo by the Persian. Time, of course, is not a wagon, but in general I agree to the same alignment, in another order only =)

In my experience, solo is not about the gate 3. At first it will be very difficult, t.To. You have only one action on the move, unlike DOS2+there is no lonely wolf.

About the horn: first I took it and after 3 hours I realized that I would bring impact to them nearotolieva. Changed the class. Perhaps after the 5th lvl it will be different, but Erley Gam for him is very dull.

It seems like in Solo you can play for Dark Urge, completely moving to the dark side and indulging all the harmful advice of the voice in the character’s head, from this he will become stronger.

You can try, but it will be long, hard and painful. Too many mobs use debafs.

Sleep, paralysis, poisoning or disarmation and your Persian instantly become disabled.

There is very little health. Even the tank in powerful armor will merge in one move if it thoughtlessly climbs into the crowd of enemies.

I will say what.. YOU SHALL NOT PASS! ))

I always take a pure wizard, the rest of the classes in BG are always enough, but with pure wizards there is a lot of trouble..

And how does a class change affect? Your own and partners? There was a character as a super good paladin, and I change his class to the sorcerer of the worshiping evil God.

Your own. The partners have a completely ruin of their quacks and history.

Yes. Larian himself warned about this. "If you change the class of your Sopartis, you will start writing your story and you will not be able to see our"

Changed the class to all three partners and no ruin happened, all the quests are in order.

I personally did not check this version. So everything is at your fear and risk.

I play a monk in conjunction with asterion, the rest are like support

It is not surprising, it is too strong compared to the rest.

Yes, I would not say, the same warrior, due to cubes, can knock out a weapon from his hands and knock down from his feet.

In my opinion, everyone is strong, it all depends on how to play

Wolf cubs, Lubo warrior is much more profite. From the wolf, the benefits only to Hale Lvv Aoyokh to demolish the crowds of Lawhp Mobs, if it does not miss)

Never even occurred to a paladin. These are fanatics. O_O
Another thing is an ordinary warrior or monk.

Not. The paladin is not fanatics. Yes, they follow the oath, but this is their election. Fanatics are more likely priests. Plus the oath of retaliation in the game is something unusual. There are literally several points when you can from the oath based on, either help or kill those who need help. And this is justified. Of course I saved at first, and then cut out. But if you often use the dialogue of a standard paladin, you will fight with a half monsters, with peaceful and not.

You can become an oath -criminal and creating what is bobbled, also to rule the dead)

The paladins seem to me something like Templars from the first assassin))

Not even close. These are rather noble knights protecting certain values.

I play a barbarian bonally due to dialogs

It is not surprising, although I would like to know what kind of oaths, first of the paladin, it is charisma, which means checks in dialogs, and secondly, the paladin has a sacred weapon gives +accuracy for charisma, plus a master of two -handed weapons and plus from the cartoon 2 level 2 levels for a reckless attack and you can safely cut into strips of all adherents of evil.

"In second place are wizards, in the third – magicians", who fumbles, and what is the difference actually ?

In spell sets and how they are used. Wizards have fewer cells than magicians. Here are just wizards can spent their cells for the same spell, while the magicians have one cell one spell.

Plus the second we have wizards, and the third sorcerer, not magicians. Sorcerers receive their strength from patrons and can use spells without cells, as well as call on the battlefield of the familiar.

Hadara shadows+fiery wall = mass genocide of enemy mobs.

I have a gay wizard

Saves, holds and heals asses?)))

Because the most simple and banal class, how can everything be casual, classic)

Paladin on the first, while the cleric on the last? Despite the fact that the cleric where the best support to the detachment and in charisma of the enemy can also be charged well, if necessary, if necessary.

Well, as it were. There is always a cleric in a pati – Shadouhart)))

And what – a wizard and a magician – is not fire? Which of them calls the golemes?

You don’t even.

I tried all sorts of magicians before, until I accidentally tried the paladin. IMBA! especially if the oath is violated. Just something with something.

And the lack of long -range spells compensated with bottles with an explosive mixture. heh

In the comments of fans of tifling and rogues bombing. Plutotifing wicked will fall in front of Aazimar Paladin! Divine punishment as the meaning of life!

well, I think also oath -to -make)

This is an interesting moment) It seems to me oath -criminals will not be so much 🤔

I renounced and I am free)

The oath -criminal is that still a passing of a sacred weapon with a bonus of accuracy from charisma – nafig is necessary.

For that, go to the bell under an oath and accidentally get a debaf xs because of which.

He is an ordinary paladin with the topic of the same buff and shields and magic, only there is no debaf when you do something wrong.

You at least about the room who got on this path through the NPS in the camp?

or stupidly the oath -criminal mongrust?

so that he does not need to stand on this path as if.

Holy weapons with an accuracy bonus from charisma

I don’t need it, I, as it were,, as it were, three moves (actions) be what you want, plus the magic of larvae is passive, but a bunch of everything, not counting things.

xs in general what are you talking about, in what place he is a passing.

here is Astorian yes, full slag, it must be redone.

But I couldn’t write more competent? It is very difficult to understand your expanse of thoughts. I don’t know what complexity you play, but obviously not tactics, since you do not need a sacred weapon gives +to accuracy and no power will give you +8 how the force +charisma 4 +4 can do, this is the first. Secondly, one person already wrote to me that he had lost an oath due to some stupidity and illogicality of the developers, but for now I do what I want and not even a hint of it. Thirdly, about the NPS that transfers you to the oath -resistant class, I know.

I think it’s best to be a monk+sorcerer

Lolodins are too pop -up.

Now the Lolodins of the 85th levels will restore you and will repent after you are wrong

Paladin? Seriously? The most boring class. I like the rogue most of all, because this class allows you to play the role "Clever hut". We can say a station wagon, who can do something in battle, and is not deprived of charisma, in general, a rogue is a buzzing class. Paladins ordinary fanatics with their stupid oaths and even more stupid values ​​- I do not understand, and they are so interesting to the players? If I hadn’t played for a rogue, then I would play for the monk. But the paladin? I don’t understand the interests of players in this class.

Because it’s easier to play for him. Casters in the game Garbage, Warrior \ Barbar of norms but with his jokes, and a universal garbage fell.

So he is a weak. I don’t like rings from the second nonsense.

I read you, and aren’t you serious about the game? )) the impression that you live to her))) This is just a game, a killing of time, if there is superfluous, like all other games)))

No, not just a game.

with a trainer or with a cheat-table on a drum for whom to play. Who likes best. but closer all the same, a pauline man))) we are for justice? Yes) and living freaks are full in enemy countries. How they will cope with this further – unknown to anyone. Therefore, most likely we are isolated.

you have a mosk flow

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This mod for Baldur’s Gate 3 allows you to pump up to 20 levels, but there is a nuance

This mod for Baldur’s Gate 3 allows you to ignore the limitation of the 12th level and reach the 20th, the only snag is that it requires a multi-class to use it.

Maud "Level 20 (multi -class)", Which is already on our website, does this, and allows players to get a level significantly exceeding the maximum level of Baldur’s Gate 3. As stated in the description of the fashion, "This mod allows you to reach the 20th level, but it is necessary to use multi-classes so that not a single class exceeds the 12th".

Before you rejoice, it should be remembered that this mod will not give you spells and abilities of a higher level (as stated in the description: the game at the moment does not have such spells and abilities), but it makes it possible to create various powerful multi -class buildings.

The creator of the fashion also warned the players before they try to apply the mod. Players should take a multi-class before the character gets the 12th level. For example: fighter 11/barbarian 8/fighter 12.

Another note left by the creator of the mod is that the table of multi -class spells of spells does not go beyond 12, so that "Even if you get 20 levels in the casting classes, you will still get no more than 12 levels of spell slots" – The same applies to the player’s companions.

Finally, the mod is available in three versions: "The usual level" Designed for players who want to play honestly, since the XP required for each level is the same as in the basic game; "Quick level", in which the XP, required for each level, is halved, and a higher XP becomes more "soft"; And "Instant level", in which only 200 XP is required to achieve the 20th level, but which is not recommended (according to the fashion developer) for "Serious gameplay".

Obviously, this mod was to your liking players Baldur’s Gate 3, since it currently takes 2nd place on Nexusmod – only ahead of it "Fix Mod Manager", which is already available on our website..