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GEARS 5 came out four years ago

The GEARS franchise, previously known as GEARS of WAR, is one of the main directions of Xbox since the time of Xbox 360. With six main games and cult characters, she equalized with such games as Halo, as one of the most cult game IP owned by Microsoft.

After the release of Gears of War Judgement in 2013. The franchise has undergone cardinal changes: the development has passed to The Coalition studio. The studio released two GEARS games for Xbox One and PC, and the last part is already four years old.

As in GEARS of WAR 4, in GEARS 5, the main attention is paid to the new generation of the characters of the franchise. The main role went to Kite Diaz, and the talisman of the series Marcus Phoenix also appeared throughout the game.

The game appeared new weapons and ability to Jack Jack. This flying robot allowed players to interact with the environment during the battle, performing actions such as the revival of allies, the destruction of enemies, etc.D.

Although the gameplay was not too different from the company’s previous games, The Coalition experimented with a half -open level design in some parts of GEARS 5, giving them a new look.

In various parts of the game, players were given the opportunity to explore the levels and move on them at their own pace, stopping and performing side tasks against the background of an exciting main plot.

In addition, the GEARS 5 was the first game in the series to be released on the first day on the popular Subscription service Xbox Game Pass.

The subscription helped the series to fly up again in popularity, and just a week after the release of GEARS 5 scored more than 3 million. players, which has become a noticeable improvement compared to the predecessor.

After the game is released in the announcements of vacancies, there was a hint that The Coalition was working on GEARS 6.

It is expected that the next part of the franchise will become the most ambitious project today thanks to new technologies, such as Unreal Engine 5, and the release of powerful Xbox consoles S | X series.

The latest rumors also claim that GEARS 6 can go even more into the open world design used in the last game, and become a completely open world, as happened in the last part of the Halo franchise.

In the next large update for Wrath of the Lich King Classic, an automatic group search tool will appear

In the upcoming content update for World of Warcraft: Wrath of the Lich King Classic, Blizzard announced its solution to include the Random Dungeon Finder function, which caused disagreement among players. Despite the lack of this function in the initial issue of Wow: Wrath of the Lich King Classic in 2022, Blizzard seems to have reviewed its position. A soon return of the dungeon search function caused disputes in the World of Warcraft community.

The last update for Wrath of the Lich King Classic was released in May. It appeared in Tial of the Crusade and other components from Call of the Crusade, which was released in 2009. Although the last patch did not cause such excitement as Secrets of Ulduar, the upcoming update for Wow Classic – Fall of the Lich King is very expected. Along with the raid "The citadel of the ice crown" In the update "The fall of the King of the Lich" Another significant event is expected.

During the podcast with developers dedicated to the update of World of Warcraft Community Council, Nora Valletta, the leading engineer Wow Classic, confirmed that in the upcoming WRETH of the LICH KILASSIC update the tool will be added to automatically search for the group. Valletta explained that if the function "Search for the group" used by players seeking to fill in the gaps in group content, then the function "Search for random dungeons" more suitable for those who want to receive help in pumping a character.

World of Warcraft players ambiguously reacted on social networks to include the function of searching for random dungeons. Some argue that this function may worsen the impressions of Wow Classic. On the other hand, supporters of this idea emphasized that its inclusion corresponds to the original release of 2009. In addition, Josh Greenfield, senior game producer Wow Classic, said that a tool for tracking quests will also appear in the upcoming update.

The creators of Dragon’s Dogma 2 talked about the mysterious Sphinx

In an interview with IGN, the director of the game Hideaki Itsuno spoke about some secrets and riddles that players may encounter Dragon’s Dogma 2. Among them there is also a Sphinx, a creature with a mysterious nature that will offer a series of tests requiring you to use gray matter.

Sphinx is a giant feathered monster with a slightly alarming grin. This is the vision of the Sphinx by the Capcom team, a monster that was not in the first Dragon’s Dogma, but which was added to Dragon’s Dogma Online.

But is it a friendly creature? Itsuno did not go too far in this regard, but explained that she has to play a special role in Dragon’s Dogma 2 if you manage to find her. Moreover, the producer is confident that many players will reach the final credits without meeting her. Those who do this will face a problem completely different from the classic battle with the boss.

In fact, the Sphinx will invite the player to solve 5 riddles, having awarded it if successful with the same number of treasures. However, do not wait for simple actions forward and backward, because the decision of these puzzles will require not only tricks, but also skills, given that they will still be connected with the battle.

For example, one of the riddles offers the player to go to the cave full of enemies to find an object based on the description proposed by the creature. In this dungeon, the player will find an avalanche of trinkets, but he will not be able to know for sure which of them is correct until he unravels the riddle. It is interesting that if an attempt is unsuccessful, the test will be considered failed and it is no longer possible to get a reward.

Itsuno also said that if desired, players may refuse to solve the riddles of the Sphinx and fight with her in battle. However, he warns of the need to prepare for a clash with mechanics, which is very different from the usual and complex. He also added that the find of this mystical creature may turn out to be the greatest mystery of all.

“I don’t want to ruin the pleasure, so we just say that you can fight her depending on your choice,” Itsuno said. “The victory over the sphinx is a mystery in itself. We wanted the question of whether it was possible to defeat her or even fight her, become a mystery, and we would like this to be part of the pleasure of players fighting the sphinx and her puzzles. Players first have to find the Sphinx, if possible. Traveling in search of her may turn out to be the greatest mystery of all “.

Itsuno added that the Sphinx is only one of many secrets hidden in the world of Dragon’s Dogma 2, and that they can easily slip away from a player less inclined to research, which can become an incentive to pass the game several times or carefully explore each area.

“This is the key to everything. There are parts of the game that you do not have to open it, we made it possible to pass the game, not finding them, ”Itsuno said. “I think the game will give you a lot of impressions that you want to tell your friends about. It can be monsters, your interaction with monsters or cases when you ran away from monsters without even fighting with them. The game is designed to create such a drama and such impressions, and we hope that players will be able to enjoy them “.

Dragon’s Dogma 2 will be available on PS5, Xbox Series and PC since March 22, 2024. Just yesterday we saw a gameplay video dedicated to the illusionist, one of the new classes presented in the second part.

The duration of Phantom Blade Zero will be 30-40 hours, the multiplayer game is confirmed

One of the main surprises at the recent Sony PlayStation Showcase exhibition was the Phantom Blade Zero S-Game Presentation. The studio reported more information, for example, about the duration of the game.

During the questions and answers carried out in Discord, the studio answered several important questions. Firstly, now we know that the duration of the game Phantom Blade Zero will take up gamers up to 30-40 hours to pass the main plot. The multiplayer is also confirmed.

  • All combat scenes were shot on the engine, they are real, but a more “kinematographic” camera was used to shoot a trailer, some angles are specially exhibited. The current game will have a stable camera with a large review. The battle will look much clearer, but less impressive, as in a trailer.
  • “Combo Chain” is a system that the creators have developed for 10 years, mainly in mobile games, but found that it works great on all types of controllers. Players will edit their skills in 2 chains and just press 2 buttons to perform superfluous and quick combo. This makes the gameplay of everyone like a professional tweeter DMC or Ninja Gaiden. But there is still a depth in how to organize the order of skills and other skills associated with Tatsws (parrying, evasion, etc. D.).
  • The main story alone takes about 30-40 hours, and there are many side quests. Upon completion of the plot regime, players are given many Endheim Contain, including various multi-user dungeons, bosses, rogue-like abysses and much more.
  • Phantom Blade Zero is a kind of mixture of Ninja Gaiden / DMC and Sekiro, the adventure card has several ways forward, and the battle is similar to Ninja Gaiden. You can understand this as a traditional hack & Slash with a half -open map of the world instead of a linear card.
  • The early concept of the game was written and developed since 2017, but limited to 2-3 main participants. The actual development began in early 2022.
  • There will be no huge open world in the game where you need a horse to get from point A to point B. But it has several ways and some elements of the open world.
  • Mobile game Phantom Blade: Executioners is a prequel to Phantom Blade Zero, playing it, you will receive some information about the characters and the world.

Phantom Blade Zero does not have a release date, but we know that this is an exclusive for the PS5 console, which should also be released on a PC.

The Elder Scrolls 6 officially moved to the stage of full development

Bethesda announced The Elder Scrolls 6 back in 2018, and since then there have been practically messages since, which, perhaps, is a little sorry for the director of the company Todd Howard. This is partly due to the fact that Bethesda is a studio that works on one game at a time, and for some time it was sophisticated in Starfield.

Nevertheless, Starfield comes out at the end of this week, and although there will still be efforts to update the game, etc.D., The team is already looking at its next project. The head of the Bethesda SoftWorks Publishing House, Pete Hines (Pete Hines), in an interview with Vandal, spoke about the further plans of the studio and asked when we could hear about The Elder Scrolls 6 and whether it is still under preparation. Hines was extremely frank and stated that The Elder Scrolls 6 came out of the pre -production stage – the earliest stage of developing the game, in addition to the stage of the concept. Now the game is in full development, but Hines did not fail to note that this "Early" stage. As for when we can learn more about her, then. it will take some time.

We focused all the forces of our studios to make Starfield as best as possible. Yes, there are people working on The Elder Scrolls VI, but this is what the studio has concentrated on. So no, you will not hear about The Elder Scrolls VI. Starfield is our priority at the moment, and it will remain our priority for a while before we start talking about anything else.

At the moment, The Elder Scrolls 6 has no exit date. Given that the game has just started a full development, this may take some time. Starfield took about ten years from beginning to end, but it is worth noting that Covid played a role here, Xbox gave Bethesda much more time to work on the game after its acquisition, as well as the fact that it was a completely new IP. The Elder Scrolls is what Bethesda is familiar with, and perhaps it can release the game much earlier than Starfield. The Xbox Boss Fil Spencer said that, in his opinion, at least five years remained before the game, that is, The Elder Scrolls 6 may be released no earlier than 2028.

Dead Space celebrates the 15th anniversary

Dead Space burst into the stage in 2008, forever changing our attitude to immersion in intensive horrors in space. The game has the influence of science fiction horror, deftly paying tribute to the more terrible aspects of Event Horizon and Alien, at the same time using the 2005 Resident Evils as a gameplay to create something unique. Dead Space events unfold in 2508, while humanity is on the verge of extinction due to a lack of resources. The game uses standard images of cosmic colonization and alien artifacts to tell an excitingly frightening story about fear and isolation.

The word “immersion” is often used in the discourse of the video game, and it accepts contextual-dependent definitions that vary depending on the preferences and expectations of the player. Nevertheless, Dead Space modifies the exciting gameplay in its very soul, abandoning standard intra -game HUD in favor of components that are an integral part of the environment, such as the health strip of Iizeca Clark, which is always indicated behind his costume.

The game does not appear in the game, suspending the game, instead they are integrated in the form of a holographic projections of Isaac’s costume, and not one of the expositions or contextual clues seems non -unit. When Isaac moves along the retrofuturistic corridors of Ishimura, we are focused only on survival and management of resources, while knowledge develops naturally with advanced in real time.

Since the battle is the heart of the DEAD Space survival strategy, the persistent demand for the game to dismember the limbs instead of traditional shots in the head increases the alarm that increases when Isaac goes into the bowels of the ship. Limited health and ammunition scales, combined with the unpredictability of the appearance of enemies, throw a gloomy shadow on the secret of necromorphs and their origin, and the nature of these tense clashes creates that survival is fully deserved.

Moreover, Isaac’s complete silence only enhances the connection between the player and the main character, despite the fact that this is a stick about the two -edges from the point of view of the development of the character – an aspect that was revised in a recent remake of Dead Space, where he had remarks that help better understand his psyche.

Speaking about the remake of Dead Space (which is intentionally based on the merits of the original), the fact that the new iteration only improves its predecessor, not radically rethinking its DNA, is evidence of the eternal attractiveness of the latter. Yes, several structural changes have been made here and there to keep up with the times, but the remake is very faithful to the rhythm of the original and focused on bringing an already excellent gaming process to a solid rating 11 out of 10.

Fifteen years after the release of Dead Space, it is still felt as a unique cosmic horror for survival, despite the banality of genre stereotypes that it covers.

Age of Wonders 4 showed the best start in the history of the series

Fantasy 4x strategy Strategy Age of Wonders 4 came out yesterday and you can already say that the game started well on Steam. The players have met the game well and at the moment the strategy has 77% of positive reviews, and negative estimates are left for some technical flaws that will correct in the first patches.

The peak number of simultaneous players for the strategy in the first day amounted to 38,296 players – this is the best result in the history of the series. The previous record belonged to the third part with 19,469 users. And Age of Wonders: Planetfall was able to attract only 10,462 players.

Age of Wonders 4 came out on May 2.

The game is wonderful, I hope soon will become more strategies.

The game is really good. However, I do not quite understand why in progress to stuff the opening of cards and scripts, thereby limiting the player in creating his scenarios?

+ The editor of the creatures is cool, but it is a pity that each “form” does not have a set of its perks (to choose from), which only they could use. It’s just that these “unification” features kill the uniqueness of fantasy races and sometimes cringo looks like an example of some kind of “persistent” semi-blocks or someone else from their “form”.

The game seems to have no plot (or I did not find it). Therefore, in order to plant a player on the passage, such a stupid progression is required. Instead of passing a bunch of cards according to the plot, go through a bunch of cards to open new features.

I haven’t played 4 part yet. But in the previous parts of the hero you can develop as you want. If you want to be a sniper and the buns of a sniper worked (for example, shooting in the region, weakening of the target, aiming fire, etc.e) – pump these perks. I prefer long -range fighters, and I try to choose or are associated with a firearm / magic for a distant battle or mechanical. And the perki shake each his own. When he fought with other heroes, he did not notice that the enemy would use the same perks. And the heroes met similar model and the same race as my Persian.
So unique skills for a certain race are a bad choice. In addition, each race has its own characteristics, which gives various advantages. So all the norms are done. I say on the basis of playing Planetfall.

So it’s just a sandbox, you go to the map and clean it? Damn, I hoped for a global plot, but here

There are plot scenarios. The first world training. The next, signed "The plot world 1, 2 and t.D." They open by passing the plot. Next are the ranking worlds, with complications more complex of them open by increasing the level of the pantheon. In general, something like that.😁

Here I am too. Although I was mistaken, the plot is like there. Nuuu, like a plot. The narrative component compared to any of the previous ones is the bottom. But Gampleno – an order of magnitude better.

I created a person but my gg is some kind of feature with a face from a lion.

Comrades, tell me, it makes sense to start playing now or you should wait a couple of patches? They say that the AI ​​is still weak..

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The date of public beta testing of the Dragon Ball Fighterz network code is known

The publisher of Bandai Namco and developer Arc System Works will conduct public beta testing of the Dragon Fighterz network code for PC in the Steam service from November 30 to December 1, companies announced by companies. All users who have a game in Steam will be able to take part in testing.

Dragon Ball Fighterz is already available for PlayStation 4, Xbox One, Switch and PC via Steam. It is also planned to release versions for PlayStation 5 and Xbox Series with the rollback of the network code.

Video showing the producer Tomoko Hiroki watch below.

Just joking, this means that the game will finally fix it normally in the balance of power, etc.

For those who also caught something-“what the dick, who is your rollback of the network code, and in general you can somehow in English?»Without contextual comments, the meaning of this news is nearing zero, because the news that there will be a beta test of something there.

In general, the news about the game will be implemented in the Rollback Netcode technology (perching the network code), this technology is used to minimize and conceal the lags, making a more smooth and accurate game process and reduces the quality of network connection, which is especially relevant for network playing. The essence of the technology is simplified that at the time of a brief non -renewal or data delays from other players, the game continues the action for them on the basis of their latest data, and with receipt immediately updates “squeezing” -withdrawing animations and placing the character at the current point. First of all, this is designed to fight delays of several frames during interruptions of about 100 ms, visually this is perceived as small shifts (elasticity) in movements, such generated patches at the time of the network lag, which allows not to frighten the gameplay and depend less on the proximity to servers, which in their own way equates the chances of players from different regions and increases the overall impressions of game experience.

For Arc System Works as a Japanese developer, the news is also that the technology itself has existed for more than 10 years and it is massively and successfully used by Western fighting development developers since they are oriented to the global gaming market with all the ensuing. And although Japanese developers and ancestors of this genre, this technology is not particularly in demand, which is explained by the orientation to the domestic market on the scale of a geographically small country with high -quality access to the network. Therefore, for Japanese developers who look towards the global gaming market this is a new stage, the first was the first Capcom, the turn ARC System Works.

Users express their disappointment in Arc Raiders after leakage of gameplay from alpha version

The game Arc Raiders, published by Nexon, was first presented at the 2021 Game Awards ceremony and received a positive assessment as a whole, but after leakage of gameplay with a recent closed alpha test, the general opinion about the game has changed significantly.

Initially, the Arc Raiders was represented as a high-octane explosive cooperative shooter from a third-person, in which the players united for battle with large doctors in scientific and fantastic setting.

However, in May, the developers of the game, Embark Studios, released a press release, in which, among other things, they confirmed that the main emphasis in the game was shifted to the PVPVE-player with prey. And thanks to a recent leak, we got a worthy idea of ​​how the ARC RADERS game process might look like.

Within twenty or so, gameplay, the player mainly walks around, hits a pick in objects and collects resources, with some meager moments of action between them. As many noted, this is a striking difference from the original trailer, which, although he was edited, showed many points of rapid shootings with high -quality explosions and destruction.

The general reaction to the leakage on the network was far from positive. There were many messages from gamers in the network, in which they claim that they were very happy to play after the trailer’s release, but lost interest, learning about the change of direction of the game and/or seeing it in action in a recent leak.

Others are especially unhappy, as they believe that the initial concept of the game had great potential and that it was most likely changed due to the current popularity of some games in the genre "Shooter with prey".

They argue that the concept now seems more template, since it imitates other projects in the industry, and not tries to stand out. One person who claimed that he was a member of the closed alpha test, said that the game really feels as if at the last moment he changed the genre, although he did not go into details, why. They also expressed the opinion that the concept of a shooter with prey does not quite work in the future from a third person, given how easy it is to abuse the nation of the camera.

Baldur’s Gate 3 receives the first hotfix in 2024 with many corrections and improvements

Developers from Larian Studios quickly returned from the New Year holidays and recovered after long winter holidays. The team is returning to the creation of future projects, and also continues to work on improving the noisy Baldur’s Gate 3 last year last year. A step-by-step role-playing game today is already receiving the 16th hotfix, which brings large-scale corrections.

Despite the fact that the hotfixes are usually devoted to solving a small number of problems, the new update for Baldur’s Gate 3 turned out to be impressive in its content. The patch eliminates many known errors, problems and failures that players previously reported. In the fresh version of the project, players will be able to access some quest items on the spot.

Here is a list of some corrections in the 16th hotfix:

  • The function of cross-preservations will no longer synchronize the preservation of mods, as they cannot be available to console players.
  • The WayPoints list adds categories grouping Waypoints by location.
  • Now you can access some quest objects on the spot, even if they are in a chest in a camp or in the inventory of a companion who is waiting in the camp.
  • A couple of moments have been added to the epilog.
  • Karlah now gets his scene regardless of whether it is an avatar or companion.
  • Will will now follow the Carlae correctly.
  • Fixed the reset of the option "Hide the helmet" for partners after saving and loading.
  • Casador now has a legendary action depending on how many ritual charges he has.
  • Fixed several problems associated with the advent of low resolution textures after a long time of the game.
  • Fixed a visual error, because of which some doors after destruction appeared again for a short time.
  • Fixed a sudden completion of Gale dialogue with a request to kiss him.

A full list of corrections can be found on the developer page.The developers also said that future updates for Mac are released simultaneously with their versions for PC. Baldur’s Gate 3 is also available for the game on consoles where the update is already available for the game.

Under each news, the Haters will blaze for more than one year.

In every news about a reminder of the next correction of Larian Studios curves, her lizabelds will blaze. After all, they have once again with the people from the very release. For they sold them raw shit from the moment of release that continue to bring to mind how long. And slowly, it finally reaches them. Bots and information prostitutes do not count at the buns and when they end them to give them they will disappear.

Zeldy fan on top ^
It is on his own that his favorite game did not receive a nichrome

I’ll smoke, play your stupid cyberpa 77

Without heit, I love Balda. Only I have already dejaugu in full, as if this news was already 🤭🌚 ❤️

Well, judging by the volume of this game, you can always saw patches and corrections to it))

I play in the first 100% of the release version and there have never been bugs

I believe, just bugs such a thing, you can go through the game 10 times and not get a bug, but for the 11th passage what part may not work, or will work but not as it should be. Players from whom developers are going to developers are the best testers. Well, on the basis of the data received, they saw corrections, so that no one and under any circumstances happened. Most players seem to me can calmly miss minor inaccuracies in the gaple, surrounded, somehow not to notice this. And such things are corrected. The release game for good should not have bugs that appear more than once when repeating the scene, and naturally they should not interfere with the passage of the game. T.e. Do not break the game, conservation.

In Reditt, this hot fix is ​​already scolding because it breaks a bunch of ITO quest and causes problems. In short, they do not advise him to put him.

So we must wait for the next.

And when the game is already completely finished? And then I would someday pass it once more, but I wait for when they completely roller and fix everything, all the mods are uptake to the final version.

With the release of the Enchanced Edition version of the game, after a few more patches, as well as with their past games. I don’t remember only how long this Enchanced went out, in a year it can

You probably have been waiting for 25 years to play Half-Life, but it’s better not to play the games at all, otherwise you never know for any of them in 10-15 years in 10-15 patch.

Never. Because there is no limit to perfection. So you can wait until the end of your life. Gothic is still corrected, the fan community, and it is already about 20 years old. The same thing with Half Liv, and with all the other games. Well, those games to which corrections are not coming out does not mean that they do not contain flaws, just the developers abandoned them, and the community did not engage in this.

By this logic, you did not play Skyrim at all then, and Starfield.

Yes, your mother, again, is all mods to reinstall and preservation broke. Ugh you..

Yes the campaign would not have killed the game, otherwise it will soon be completely interested in it.

Well, you got nifiga, fool

Reviews of marriage cars are not considered, yes?))

You think cars are produced by perfect? They also have patches.

In the form of an output of a whole car?: DD

To be honest, for some reason it was more interesting for me personally and there were more intrigues than when the full game was then held.

I would not say that the alpha was bad. She was different many things were changed. Alfa hid many secrets in herself how and where the creators turn. It was cool to observe this. I played alpha, I liked it – yes there were problems (in some) in quests – type, but this dialogue will not be available on the release available. For example, I had almost 2 nights in the camp (without even going into the grove of the druids) – I just went like a traveler for fire. I would say alpha is an alternative game where most aspects were different. In addition, those who bought alpha – now have a full version with all the buns for free for free. Unlike other games where you just give you a game without buns

And now there is an opportunity somewhere to find and play the release version or it is gone?

If you have a license, then write in those support they have build. And so I saw on torrents – the truth now many have updated it. But a couple of times came across the old version in Google only gain – Yandex issues to updated versions

Oh thanks. Alas, I do not have a license, I only gave me a game in October of that year in Steam

All the last days some microfixes come

These are not fixes, this is something service Stemovskoye is updated. Many of the no longer supported games have the same.

I understand now, thank you

From a curious one – the patch weighs only 66.6MB, and not a hundred gigs, as is usually the case with this game.

Most problems can be scripts, and their changes do not weigh much

I understand that here you can write any news about any corrections in any number of any games

Good to rub comments. It would be better if the mistakes were so ruled.

Well, I am fucked up with a gale, it is imposed on everyone, and when it comes to a kiss, the conversation immediately interrupts the conversation 🤣🤣🤣

In general, this is a terrifying difficult game.. In terms of the work of scripts and other things..

Adding something new, they can break half of the game 🙂

This is a correction of errors and not new content

And when it will be possible to play? It’s not, I have heard that the inconspes like to change the beginning of the game, then the ending – you will figure them out

In the preview of any game art or screen, Bold – Fucking Scene.

When the patch is on the pirate?

I did not buy other games, but bought this.

I bought other games, there is no money for this money yet)

I read the comments here and once again I was surprised by one garbage – why the fans of the game, in order to at least somehow praise Baldurs – compare it with the failure of the year, Starfield .

What kind of children’s nonsense?

I have not seen the first time for the first time, and they answered me so often, under when you give the real flaws of Baldurs, instead of recognizing them or at least justify with logical words, 70% of those who answer – begin to compare the baldurs with the Starfield, which is generally about There was no question!

Well, really, it’s some kind of nonsense. You ask the people how the game is good and they immediately begin to write that Starfield G*VNO and so on.

But why? Who at all asked about Starfield?

Although no, another question is why, to say at least something good about Baldurs, you need fans of the game, you must definitely compare the game of the year, with the failure of the year?

Like without Starfield’s background, everyone will understand that Baldurs is far from so good? Like that Baldurs be a good game, it can be shown only against the background of failure?

It’s like an ordinary girl to show that she is a little beautiful and at least something is worth it – she takes a horror story in her girlfriends, so that it would look better against her background.

And here it turns out the same way, the fanatics of Baldurs are not able to adequately praise the game and instead begin to compare it with some kind of fright with another, which did not live up to expectations. And in general, when there was no question of Starfield.

And you know what is funny?

It is not burned by the fact that they just have a Starfield, they are embarrassed and again shouted when there was no question of him at all, but about the fact that judging by the comments, most of those who scream that Baldurs is a masterpiece – did not even play To this game.

Most likely, they just watched their passages with their favorite YouTubers or reviews from popular bloggers.

Well, just when you ask the people why the game is good and what is so divine, how they scream – you are screamed in response or compare the baldurs with the Starfield, as if the game is only good against the backdrop of failure.

And here is ironic that even I who do not agree at all with the fact that Baldurs is a masterpiece, is able to say a lot of positive things about Baldurs, without comparing it with the failure of the year.

I am even offended by Baldurs, since even fanatics are not able to adequately praise her, and indeed, as practice shows, they don’t really know anything about the game.

Of course, sometimes more or less adequate people appear who write that Baldars is a good game, even very, but there are many problems and they even give examples, but even their fanatics begin to crumble and again, with some kind of fright, weighed here Starfield, as if without a background of another game, Baldurs is not capable of anything.

And then even I felt sad. Baldurs is not so bad that it would be praised, it is necessary to compare it with the failure of the year