Forza Motorsport developers strive to improve progression, AI and the Race Rules System
Forza Motorsport from Turn 10 Studios has become one of the most conflicting games in the series since the release in October last year. While the game received positive reviews from many critics, fans criticized her for serious mistakes, such as an endless loading screen, car level and artificial intelligence.
In a new appeal to the community, Director of the game Andy Baudouin, creative director Chris Esaki and executive producer Trevor Laupmanis called three main areas for reviews, starting with the progression of cars. Recognizing that it is "disagreement", They said: "Studying the reviews, we realized that although many of our players like the system in its current form, many others do not give the experience of the modernization that they expect from Forza Motorsport.
To solve this problem, we study the possibility of making changes to the system. Our goal is to preserve what works for those who like it, and at the same time solve the problems that many of our most devoted players face.
And although it will take time to "correctly evaluate the options, make the necessary changes to the code and carefully test these changes", This year this is the main priority for the team.
As for the racing regulations, the team understands that in some situations it "It doesn’t work as I would like". We heard about inconsistent or unfair punishments in cases of intentional ram, displacement from the highway and rotating machines, supplanting riders from the highway. We also heard that for clashes at high speeds they sometimes do not punish, and for clashes at low speeds are punished softly.
It is important for us to collect all possible data about the race when FRR decisions are made erroneously, so over the next few months we will work with some long -standing players in the competitive Motorsport to collect direct telemetry during their game. They will record these cases and transmit data to our team so that we can make changes that will make FRR more accurate and reliable. We value your patience while we are working on improving the system.
And finally, the team will deal with artificial intelligence drivers, which is criticized for the most diverse problems.
We received reviews about the behavior of our AI driving: sharp braking and slowing down, lack of acceleration at the exit, too sharp braking on soft corners and too strict adherence to racing lines. We understand how important it is to have fair and competitive AI in motorsport. Our main priorities at the beginning of 2024 will solve the problem of excessively aggressive AI, as well as ensuring a cleaner start of the race in the first turn, where many of the above problems appear most strongly and affect the players.
These and other three problems "constantly" are in the work. How they will be realized, "due to the desire to regularly and consistently improve the experience in such a way as not to sacrifice stability and minimize the downtime". Most likely, this means that Turn 10 does not want to rush with changes that can adversely affect the game.