The date of public beta testing of the Dragon Ball Fighterz network code is known
The publisher of Bandai Namco and developer Arc System Works will conduct public beta testing of the Dragon Fighterz network code for PC in the Steam service from November 30 to December 1, companies announced by companies. All users who have a game in Steam will be able to take part in testing.
Dragon Ball Fighterz is already available for PlayStation 4, Xbox One, Switch and PC via Steam. It is also planned to release versions for PlayStation 5 and Xbox Series with the rollback of the network code.
Video showing the producer Tomoko Hiroki watch below.
Just joking, this means that the game will finally fix it normally in the balance of power, etc.
For those who also caught something-“what the dick, who is your rollback of the network code, and in general you can somehow in English?»Without contextual comments, the meaning of this news is nearing zero, because the news that there will be a beta test of something there.
In general, the news about the game will be implemented in the Rollback Netcode technology (perching the network code), this technology is used to minimize and conceal the lags, making a more smooth and accurate game process and reduces the quality of network connection, which is especially relevant for network playing. The essence of the technology is simplified that at the time of a brief non -renewal or data delays from other players, the game continues the action for them on the basis of their latest data, and with receipt immediately updates “squeezing” -withdrawing animations and placing the character at the current point. First of all, this is designed to fight delays of several frames during interruptions of about 100 ms, visually this is perceived as small shifts (elasticity) in movements, such generated patches at the time of the network lag, which allows not to frighten the gameplay and depend less on the proximity to servers, which in their own way equates the chances of players from different regions and increases the overall impressions of game experience.
For Arc System Works as a Japanese developer, the news is also that the technology itself has existed for more than 10 years and it is massively and successfully used by Western fighting development developers since they are oriented to the global gaming market with all the ensuing. And although Japanese developers and ancestors of this genre, this technology is not particularly in demand, which is explained by the orientation to the domestic market on the scale of a geographically small country with high -quality access to the network. Therefore, for Japanese developers who look towards the global gaming market this is a new stage, the first was the first Capcom, the turn ARC System Works.