John Romero and John Karmak held a joint broadcast in honor of the 30th anniversary of Doom
In honor of the 30th anniversary of DOOM, the co-founders of ID Software John Karmak and John Romero gathered together to talk about the legendary FPS. The leading discussion was David Crandok (The FPS Documentary, Long Live Mortal Kombat), and the interviews came from Kraddok and the Twitch chat.
The conversation turned out for obvious reasons warm and festive. Karmak mentioned Fr "brighter" (and potentially technically risky) graphic effects that he would like to integrate into the DOOM engine, and noted that, in his opinion, the more mundane military-fantastic aesthetics of Episode One has preserved better than abstract hellish landscapes that later appeared in the game.
Romero, meanwhile, contrasted the ID DOOM Games before and after it, claiming that it was a technical "Sweet dot" Before Quake and a complete 3D-acceleration, they began to seriously complicate the development and limit the number of enemies on the screen. The developer praised the DOOM engine for creating more complex cards than Wolfenstein, but at the same time sadly noticed: "The creation of levels for Wolfenstein should have been the most boring work on level design in history".
They also enjoyed remembering the technical restrictions of that time. Karmak noted that although he thought that ID could "just sell doom in a brown paper bag", Based only on his quality, he is glad that they went further by making a cult box art and marketing. Both developers expressed gratitude for the packaging for the PC of the 90s and related "Fichi" like swearing cards, and I agree with them 100% with them.
As for the development stories, Romero remembered how he first launched a multiplayer shortly before DOOM:
I went to my office – at that time I did E1M7 – I looked out the window and saw that two characters were fighting, rockets fly up in a high window, and someone was shooting from a plasma pistol to another guy. And I am: "This will be the coolest game that the planet has ever seen, I can’t wait to play in it".
"I have already said that I am not a very sentimental person, that I do not spend much time on the memories of the good old times, ”Karmak admitted goodbye,“ but they really were very good. I am very proud that we created then and that this legacy has survived to this day".
Romero supported this idea, having thanked the Karmak over the years spent together, as well as expressing gratitude to the players who continue to return to Doom: "I want to thank all DOOM community members for supporting this game. And in general, just thank you for playing our games".