Dead Space celebrates the 15th anniversary
Dead Space burst into the stage in 2008, forever changing our attitude to immersion in intensive horrors in space. The game has the influence of science fiction horror, deftly paying tribute to the more terrible aspects of Event Horizon and Alien, at the same time using the 2005 Resident Evils as a gameplay to create something unique. Dead Space events unfold in 2508, while humanity is on the verge of extinction due to a lack of resources. The game uses standard images of cosmic colonization and alien artifacts to tell an excitingly frightening story about fear and isolation.
The word “immersion” is often used in the discourse of the video game, and it accepts contextual-dependent definitions that vary depending on the preferences and expectations of the player. Nevertheless, Dead Space modifies the exciting gameplay in its very soul, abandoning standard intra -game HUD in favor of components that are an integral part of the environment, such as the health strip of Iizeca Clark, which is always indicated behind his costume.
The game does not appear in the game, suspending the game, instead they are integrated in the form of a holographic projections of Isaac’s costume, and not one of the expositions or contextual clues seems non -unit. When Isaac moves along the retrofuturistic corridors of Ishimura, we are focused only on survival and management of resources, while knowledge develops naturally with advanced in real time.
Since the battle is the heart of the DEAD Space survival strategy, the persistent demand for the game to dismember the limbs instead of traditional shots in the head increases the alarm that increases when Isaac goes into the bowels of the ship. Limited health and ammunition scales, combined with the unpredictability of the appearance of enemies, throw a gloomy shadow on the secret of necromorphs and their origin, and the nature of these tense clashes creates that survival is fully deserved.
Moreover, Isaac’s complete silence only enhances the connection between the player and the main character, despite the fact that this is a stick about the two -edges from the point of view of the development of the character – an aspect that was revised in a recent remake of Dead Space, where he had remarks that help better understand his psyche.
Speaking about the remake of Dead Space (which is intentionally based on the merits of the original), the fact that the new iteration only improves its predecessor, not radically rethinking its DNA, is evidence of the eternal attractiveness of the latter. Yes, several structural changes have been made here and there to keep up with the times, but the remake is very faithful to the rhythm of the original and focused on bringing an already excellent gaming process to a solid rating 11 out of 10.
Fifteen years after the release of Dead Space, it is still felt as a unique cosmic horror for survival, despite the banality of genre stereotypes that it covers.